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Traditional Roguelikes (Turn-based) / Chronicles of the Abyss - Cosmic Horror/Fantasy roguelike
« on: March 27, 2020, 01:22:43 AM »
Edit: I've just noticed that this is probably not the best sub-forum for this topic(or the topic for my previous game, which is also in this sub-forum - I don't know my way around rogue temple very well, yet), as I don't really have an existing player base =P it looks as though Early Dev or Announcements would be a better location. If a moderator happens to come across this post, I'd appreciate being moved over there, if my assessment is correct and that's the more appropriate place for a topic like this.
Hello all,
Today I'm releasing the first alpha version of a project I've been working on for a couple of months now. Set in the same universe as my previous game, Viridian Abyss, this new game has more polish and a lot more potential. My primary reason for this release is to gather feedback - the game is in a playable state, and can even be won, but the replay value is extremely limited due to a lack of implemented content(although I have quite a lot of future content planned).
I welcome any feedback on any aspect of the game, whether it be gameplay, design, storytelling, or any other feature you feel could be improved. Prospective alpha testers can find the zipped folder here. It contains a graphics folder(which currently only serves the purpose of supplying the icon for windowed mode - my display scheme does support tile based graphics, and my implementation requires paths for such tiles, but I don't make use of them at this time), a document folder containing a manual text file(which is currently empty, although all currently available commands can be found in the ingame help menu, accessible via '?') and a changelog text file(which is also currently empty, since this is the first release), and the executable jar, which as before requires an installed Java Runtime Environment to run.
I do have error logging implemented, and in the event of a fatal crash, a debug log *should* be written inside the main directory. If this happens, please send me the log at the provided e-mail address. If it does not happen, I'd also like to know about it, as well as all the information about what you were doing and the state of the game when the crash occurred as you're able to gather.
Thanks in advance to anyone who is willing to help me test this game.
Hello all,
Today I'm releasing the first alpha version of a project I've been working on for a couple of months now. Set in the same universe as my previous game, Viridian Abyss, this new game has more polish and a lot more potential. My primary reason for this release is to gather feedback - the game is in a playable state, and can even be won, but the replay value is extremely limited due to a lack of implemented content(although I have quite a lot of future content planned).
I welcome any feedback on any aspect of the game, whether it be gameplay, design, storytelling, or any other feature you feel could be improved. Prospective alpha testers can find the zipped folder here. It contains a graphics folder(which currently only serves the purpose of supplying the icon for windowed mode - my display scheme does support tile based graphics, and my implementation requires paths for such tiles, but I don't make use of them at this time), a document folder containing a manual text file(which is currently empty, although all currently available commands can be found in the ingame help menu, accessible via '?') and a changelog text file(which is also currently empty, since this is the first release), and the executable jar, which as before requires an installed Java Runtime Environment to run.
I do have error logging implemented, and in the event of a fatal crash, a debug log *should* be written inside the main directory. If this happens, please send me the log at the provided e-mail address. If it does not happen, I'd also like to know about it, as well as all the information about what you were doing and the state of the game when the crash occurred as you're able to gather.
Thanks in advance to anyone who is willing to help me test this game.