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Topics - michal

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Off-topic (Locked) / Liberated Pixel Cup competition
« on: April 14, 2012, 06:51:05 AM »
Website:
http://lpc.opengameart.org/

Quote
Liberated Pixel Cup is a two-part competition: make a bunch of awesome free culture licensed artwork, and then program a bunch of free software games that use it.

First part of that competition (June 1st thru June 30th) is for artists who will have to do art in such style:




Second part will be for devs (June 1st thru June 30th), who will use art from part one to do their games.

Maybe anyone would like to do graphical roguelike? ;) Maybe even you could organize 1MLPCRL challenge? ;)

2
Hello,

This is very good, open source project. Those guys are doing really good job with it. They are creating arpg engine / game. It's already playable. Many things can be customized in external files.





Here's hd youtube video:
http://www.youtube.com/watch?v=9PxzH-83S5U

I recommend you to try it.

http://clintbellanger.net/rpg/


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Off-topic (Locked) / OpenXcom
« on: July 16, 2011, 08:40:15 AM »
Hello,

I see that some people here like X-Com, so let me introduce you OpenXcom. It's open source project.

You need original game data to run it.

Quote
The goal of this project is to bring back the tried and true feel of the original with none of the issues! All the same graphics, sound and gameplay with a brand new codebase written from scratch without disassembling the original executable. This should give it:

    Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc.
    Moddability: Tweak the game to your heart’s content. Sure the original was pretty good, but maybe you just think it could be that bit better. A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you’ve always wanted! None of it is hardcoded.
    Flexibility: Port the game to any platform you like, put in your own resources, or use it to make your own far-fetched remakes. The code is fully documented and free to use by anyone in accordance with the GPL.

Project isn't ready yet, but progress has been huge so far.

Official site: http://openxcom.org/
Source code: https://github.com/SupSuper/OpenXcom
Automatic windows git builds: http://openxcom.org/index.php/downloads/git-builds/

You can see latest battlescape video here:

http://www.youtube.com/watch?v=kF8Z3Sl2Ceo

Some screenshots:

















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