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Early Dev / One Knight in the Dungeon - Pre-Alpha
« on: March 01, 2019, 07:52:40 PM »
My in-development roguelike, One Knight in the Dungeon, is available for download here: https://thebracket.itch.io/one-knight-in-the-dungeon
It's a modern take on a classic roguelike. So it's rendered in Unreal Engine 4, offering a choice of 3D views (including top-down and a modern-style "RPG camera") as well as CP437/ASCII. It's trying to be a gateway into the genre for new players, so it focuses on ergonomics and remaining relatively simple (relative to, say, Nethack) - while remaining true to the genre as a whole.
Features:
The game is - at time of writing this - on Pre-Alpha Build 8. I anticipate quite a few more pre-alphas, then switching to Alpha when you can actually beat the game and have satisfying content through all the levels. Eventually, I hope to go the Steam route - but Early Access is a long way away (beta).
The game is also dual-licensed LGPL 3, and you can access the source code (needs UE4) here: https://dev.azure.com/herberticus/OneKnightInTheDungeon
I hope you enjoy it as much as I'm enjoying making it!
It's a modern take on a classic roguelike. So it's rendered in Unreal Engine 4, offering a choice of 3D views (including top-down and a modern-style "RPG camera") as well as CP437/ASCII. It's trying to be a gateway into the genre for new players, so it focuses on ergonomics and remaining relatively simple (relative to, say, Nethack) - while remaining true to the genre as a whole.
Features:
- It's 100% turn-based, but has pretty animations. Animations don't block - so you can keep moving and play as fast as you like.
- It's 100% gridded/tile-based, but with tweening (you can turn it off) for smooth movement. Again, you can turn that off if you prefer a more classical experience (at no point does your location between tiles make a difference - purely visual!)
- You can pick from 6 starting character packages, but advancement is free-form - based on a large skill tree of 200+ skills.
- Most levels are procedurally generated (there are some prefabs, particularly for boss fights)
- Permadeath is present, and on by default. If you prefer a less hardcore play-style, you can elect to turn it off (and be excluded from leaderboards, when they are implemented)
- Item identification is on by default, but can be disabled if you don't like that element of the genre.
- There are 53 levels in the game.
- Most of the game is defined in Lua files and REX Paint files, so it's quite moddable out of the box.
The game is - at time of writing this - on Pre-Alpha Build 8. I anticipate quite a few more pre-alphas, then switching to Alpha when you can actually beat the game and have satisfying content through all the levels. Eventually, I hope to go the Steam route - but Early Access is a long way away (beta).
The game is also dual-licensed LGPL 3, and you can access the source code (needs UE4) here: https://dev.azure.com/herberticus/OneKnightInTheDungeon
I hope you enjoy it as much as I'm enjoying making it!