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Topics - ondras

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1
7DRLs / Sleeping Beauty (7DRL 2017)
« on: March 10, 2017, 02:16:39 PM »
Hi,

the game is basically finished and fully playable (winnable, losable). You only need a reasonably modern web browser. Enjoy!

https://ondras.github.io/sleeping-beauty/

2
7DRLs / [7DRL 2016] Café Havoc - Success!
« on: March 12, 2016, 08:41:36 AM »
Hi,

my 2016 7DRL is ready. Its name is Café Havoc.



Obligatory info:

  • Playable version: http://ondras.github.io/cafe-havoc/
  • Source code: http://github.com/ondras/cafe-havoc
  • Tech used: JS (ES 2015, rot.js), HTML, CSS
  • Game type: traditional, tty-based display, turn-based gameplay
  • Game setting: working as a waiter in a large Café
  • Game scope: coffeebreak
  • Features not typically seen in my other games: room-based FOV, numeric inventory control, above-average-verbosity NPC descriptions, brand new level generator, non-standard map font (Metrickal)

Enjoy!

3
7DRLs / Warden's Duty (7DRL 2015 - success)
« on: March 14, 2015, 09:44:37 PM »


Play in your browser: http://ondras.github.io/wardens-duty/

Source available at GitHub: https://github.com/ondras/wardens-duty

The game cannot be won - success is measured by the prison level you descend to (also, by the amount of looted gold). Uses tiny parts of rot.js.

4
7DRLs / Goldfish (7DRL 2014, Success)
« on: March 14, 2014, 08:03:17 PM »
Hi,

I am pleased to announce that my 7DRL game, the Goldfish, is done & ready for general consumption.

Play it in the browser: http://ondras.github.io/goldfish/

Or check its source code: https://github.com/ondras/goldfish

5
Traditional Roguelikes (Turn Based) / The Conception (7DRL 2013)
« on: March 16, 2013, 09:26:16 PM »
Announcing my 7drl game, playable in any modern web browser: http://ondras.zarovi.cz/games/conception/

Written in a big hurry, due to complicated family situation (twins born 14 days ago).

(HN link: https://news.ycombinator.com/item?id=5386590)


Good luck!
O.

6
Traditional Roguelikes (Turn Based) / RailRL ALPHA (ARRP)
« on: September 15, 2012, 07:21:48 PM »
Introducing RailRL, my contribution to the 2012 ARRP.

This is a game prototype written using rot.js, featuring:

  • infinite procedurally generated terrain
  • hexagonal topology
  • interact with environment, build rail, operate trains

Features coming soon:
  • saving/loading
  • train logic
  • critters
  • goals, cities, industries

7
Hi,

I am happy to announce a first release of Rogue Zombies, my new coffeebreak JS/HTML5 game.

Playable version: http://ondras.zarovi.cz/roguezombies/
Project page: http://code.google.com/p/roguezombies/

Features:
  • HTML5 canvas ASCII rendering
  • Background music, sound SFX
  • Items, explosions, money, zombies

    Have fun :)
     

8
Hi,

I am happy to announce that js-like, my Javascript roguelike, has finally reached a playable state. js-like is played in a browser, using a keyboard and/or the mouse. It is heavily ADOM-inspired but pretty short and small. On the other hand, js-like features three different visualization backends :) The whole project is opensourced and hosted on Google Code.

Demo version: http://ondras.zarovi.cz/js-like/
Project page: http://code.google.com/p/js-like/

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