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Development Process & non-technical / a question regarding balance
« on: October 31, 2015, 07:42:21 PM »
hello, i am having a trouble with understanding that how certain items can be usable in different situations, for example -
1) i have a dagger that does 10 damage for 1 turn and a great sword that does 20 damage in 2 turns (dps - the same ) ( in what cases dagger will be better than sword , and in what cases sword will be better ? )
2) i have little hp and great defense and i have many hp and low defense (where damage to kill the player - the same )
how to give differences and advantages to all situations in different conditions ?
1) i have a dagger that does 10 damage for 1 turn and a great sword that does 20 damage in 2 turns (dps - the same ) ( in what cases dagger will be better than sword , and in what cases sword will be better ? )
2) i have little hp and great defense and i have many hp and low defense (where damage to kill the player - the same )
how to give differences and advantages to all situations in different conditions ?