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Topics - dagondev

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Incubator / Would you play Pirate Rogue?
« on: March 05, 2016, 10:40:24 AM »
Become a Captain of your own ship and sail in procedurally generated world pursuing fame/wealth/adventure/other goals. Heavy emphasis on immersion and role-playing.

Most important thing to me would be immersion. That would mean stop looking at the gui most of the time and more possibility for role-playing your character/story. While I would like to make this game realistic as possible, I would trade realism for fun/gameplay, and especially immersion, whenever that makes sense. I think this game should have grim/dark tone, closer to real Pirate times, instead all of those colorful fantasies. But I still need to think about this. Point is I am tired of all those child-like version of those times (looking at you Sid Meier Pirates!) (Although that doesn`t mean I would ignore all the cool legends!)

As you can imagine first versions would have emphasize exploration and ship fighting, to keep scope small and set basic mechanics.
To be honest I want first to nail what you can expect, and feel you would get in game, just from looking at mockup before I get to design specifics of the project.

Current mockups:







I love when games pass information about game/world without shattering immersion and this is my goal, which you can see already:

    sails show in which direction wind is blowing
    instead looking at minimap, your lookout would tell you if anything is in close proximity.
    Your crew would tell you when cannons are ready to fire.
    You, as captain, move ship by steering wheel and order crew by shouting.

But still a lot of work to do: need to creating mockup that would show how damaged cannons/hull/sails would look like and need to think how pass more information without traditional gui.

With all of this, It would help me tremendously having any feedback from you guys. If anyone would be interested I am sure I will get more power to keep going. Would you like to play this game? What do you think about mockups/ideas?


Used REXPaint to create this mockups.

TODO:

    Make sails more readable
    Make cannons represent 30% damage stated in the left bottom gui text.
    Make water show in which direction wind is blowing
    * Make sails only show damage?
    Make water look nicer
    Make bigger field of view, without creating separate 'small' models.


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Traditional Roguelikes (Turn Based) / Sleepless Temple v0.01b [ARRP]
« on: September 19, 2015, 05:43:44 PM »
Hi everyone!
Thanks to ARRP 2015 I decided to release what I have.



Current version: 0.01b

Changelog:
New:
  • From now actions can take more than one turn to complete
  • Added graphical and text progress to planned actions (icons on the left side of screen)
  • Green color of icon now symbolizes completed action and as action progresses icon is changing color via gradient white->green
  • Added text indicators for health and stamina
Balancing:
  • Move action now takes 500 ms to complete
  • Attack action now takes 375 ms to complete
  • Rotate action now takes 200 ms to complete
Fixes:
  • Made direction arrow (next to planned action) smaller
  • Icons now looks disabled rather than dissapearing completely
  • A lot of refactoring
What is a Sleepless Temple?

It is a dark-fantasy, top-down and turn-based tactical rogue-like focused on exploration, fighting and interaction - heavily inspired by Dark Souls I, Dark Souls II and Demon Souls games.

Sleepless Temple will be a game about exploring unknown underground temples to fulfill your character unique goal. Depending on mission you can team up with or fight against other NPCs. You will need to use whole arsenal of abilities to survive long enough... That includes making friends, doing buisnesses, convincing others to your goal, but also fighting, deceiving, lying or plotting against others. All of that while managing your sanity and trying not to go insane before you reach your destiny. Are you going to play along with your character personality or are you going to risk your mental health and become different person? It is known that those who got back from the temples are changed forever...

  • Procedurally generated terrain
  • Permadeath
  • Nice graphics (no ASCII)
  • Turn-based, tactical fights
  • Dark-fantasy theme
   
Is it already done?

Nope, it is in pre-alpha state, which means that there is a little of actual game right now. I am working on creating solid code base that will allow me to create interesting and deep systems.
   
I see, what can I expect in foresable future?

When I hit my first big milestone - fighting system - you can expect: Duels with simple AI fueled by interesting and deep fighting system heavily based on Souls series. You will need to know your weapon, manage your stamina and position as well as figuring enemy next move.

When I hit this milestone, you can expect at least one weapon from each type.

So what can I expect in this version?

  • Very simple game where you can kill (or be killed by) enemy that has random movements/actions
  • Moving hero around and attacking
  • Unique time system where every action in game takes specific amount of miliseconds to finish and each of you turn is dictated by human reaction time.
  • Nice GUI controllable by mouse and by keyboard (WIP)
  • Placeholder art and sounds
  • Main theme music

System requirements:
  • Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work. (minimum Intel HD 4000)
  • OS: Windows XP+, Ubuntu 12.04+, SteamOS+
  • Minimum resolution: 1024x768 (anything less will be scaled down and blurry)
  • CPU: SSE2 instruction set support.

Links:

Download latest version from itch.io: http://dagondev.itch.io/sleeplesstemple
My dev blog/Tumblr: http://www.dagondev.com/
Official subreddit: https://www.reddit.com/r/sleeplesstemple/
(best place to leave your ideas and check existing ones)
Trello Board: https://trello.com/b/KamcRDtT/sleepless-temple
 (second best place to leave your ideas and check existing - you can leave comment)
Roguebasin page: http://www.roguebasin.com/index.php?title=Sleepless_Temple

Screenshots:




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