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Design / ATB system??
« on: September 27, 2015, 09:39:57 PM »
Thinking about shaking things up a little with a roguelike I'm working on.
The game will feature procedurally generated terrain as well as permadeath so, as far as I'm concerned, is a true roguelike.
One departure I'm considering is a slightly more real-time turn system... Sort of like the ATB in final fantasy.
The idea is essentially that each character gets a 'Charge Timer' to which, every iteration of the game loop, the character's current Speed is added.
When the Charge Timer >= 100, it is the characters turn.
In most roguelikes, the game is paused while it is the player's turn. Thinking about dropping that, but I'm not sure....
Then it would come down to a Game Speed variable which would affect difficulty signifcantly...
Strategy would be altered considerably...
Any thoughts appreciated!
The game will feature procedurally generated terrain as well as permadeath so, as far as I'm concerned, is a true roguelike.
One departure I'm considering is a slightly more real-time turn system... Sort of like the ATB in final fantasy.
The idea is essentially that each character gets a 'Charge Timer' to which, every iteration of the game loop, the character's current Speed is added.
When the Charge Timer >= 100, it is the characters turn.
In most roguelikes, the game is paused while it is the player's turn. Thinking about dropping that, but I'm not sure....
Then it would come down to a Game Speed variable which would affect difficulty signifcantly...
Strategy would be altered considerably...
Any thoughts appreciated!