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Topics - supperdev

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7DRLs / STRIVE [7DRL 2015] - FINISHED
« on: March 08, 2015, 11:20:39 PM »
Hey everyone. First time joining in on the 7DRL challenge, figured I'd make a thread and show you guys whatup.

STRIVE
STRIVE is going to be a roguelike with a focus on tactical combat. By using ability cooldowns and a mixture of diverse weapons, items and monsters, I want to put as much decision making in each turn as possible. It's a mixture of the design philosophy behind shooters like Doom/Serious Sam and roguelikes like DoomRL and Brogue. The player will enter a small and fairly open level. Enemies will spawn in waves and groups, opposing the player as he goes around the level collecting weapons, items and upgrades. I also want to add in environmental objects like exploding barrels and triggerable traps. The player can progress to the next level after killing all enemies. There's no end to the game: the player fights and progresses until he dies. I do want the duration of the game to be small, about 30 minutes for a full playthrough, if not shorter.

Here's a link to a GUI mockup: https://www.dropbox.com/s/ykgax4a7zwwf6gv/mockup.png
Here's a link to my twitter: https://twitter.com/supperdev

I've been working on it for a few hours today, but I'll post a progress report tomorrow - it's late and I'd like to get some rest for a full day of devving.

EDIT: I did post a progress report on Reddit. Go check it out:
http://www.reddit.com/r/roguelikedev/comments/2ydpvk/7drl_progress_thread/

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