Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - thelochok

Pages: [1]
1
7DRLs / Jellymancer - 7DRL Won!
« on: March 05, 2017, 12:05:51 AM »
I'm starting work on my 7DRL 'Jellymancer'.

I'm not confident my time this week is going to allow me to finish it - but I'm going to try.

The idea is that you're playing as a jelly, a little inspired by the jellymancer build of Brogue. You consume, you get bigger, and you move as a giant choking blob.

Let's see how this goes...

2
Traditional Roguelikes (Turn Based) / Atlas Warriors (now at Alpha 9)
« on: November 08, 2014, 12:19:04 AM »
Good morning all!

I've just released the second alpha of my game 'Atlas Warriors'. It is in most ways a fairly traditional roguelike with a minimalist twist.

The chief concepts of it are that:
- Every type of monster has to be a unique opponent to justify its existence;
- Every class of weapon has to be unique to fight with
- It's not overly long.

It also has an interesting 'kill or be killed mechanic'. When you drop below 0 health, you have a small number of turns (8 in Easiest, 6 in Normal, 5 in Hard and 4 in Hardest) to kill an enemy. If you do, you are restored to life with some of your health (again depending on difficulty).

Unlike many roguelikes, health does not naturally regenerate. Health can be regenerated in three ways:
- Exploring new areas
- Dying, and successfully killing a monster and
- Leveling up (as frequently happens).

It's current state is almost feature complete, needing more balancing.

I've programmed it in Python 3.3 + Pygame +  Pygcurse. It's also been released under the MIT license for people to have fun with as they wish.

Details and a download link are on my website at http://www.nerdygentleman.com/.

Pages: [1]