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Topics - hsw2201

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Programming / question regarding time management
« on: November 15, 2015, 05:24:22 AM »
Hello there!
Although I'm in an environment which access to programming tools are almost impossible(I'm currently in mandatory service in army), I'm trying to design my own RL-thing.
So I'm now thinking about time management(Or turn scheduling, whatever) with global variable for turns. Say, one "turn" is 10 "clicks". And every action has [ready time],[wait time], [click-based total cost]. For example when @ moves A to adjacent tile B, action "MOVE" will be executed. And "MOVE" is consists of 8 clicks of ready time and 12 clicks of wait time for standard. Total cost is 20 clicks = 2.0 turns. @ spends 8 clicks at A, and then spends 12 clicks at B.
Other monsters or NPCs will use same click based actions simultaneously, so time will passes 1 click at a time for everyone. I think this is quite good, and I want to stick with this system. So problem is, which data structure should I use to implement this? I have some little experience in C++, but not so fluent. Thanks!

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Design / my recent thoughts
« on: November 16, 2014, 05:55:23 AM »
Hello there!
Though I'm quit noob in both roguelike and programming, some thoughts recently emerged to me and slowly forming into sth. Well, so I decided to got some feedback so I may know it is good or not.
my thoughts are these:

I.   Quit dangerous world for the inhabitants. I will give characters very small HP, say, their Toughness attribute point(6-20) + ToughGuy(or Girl) skill level(0~5) * 3. that gives minimal HP 6 to Maximum HP 35. Given that typical longsword can cause 1~6 damage, it will be really hard to battle against multiple opponents and monsters. Hey, monsters are called MONSTERS because they are beyond reasons of humankind ;D? So it becames not hit-and-Oh :o-I-got-damage, but block-and-dodge-oops-this-hurts! style battle. There will be skills for block&dodge of course, And those who wield shield will be got huge advantage in blocking.
II.   Strong, but not that strong. I am South Korean, and there is one thing in korean Fantasy fictions:Crush them all. The protagonist become more and more stronger, so powerful that he(mostly HE) finally became some sort of ultimate destruction bringer which can destroy even The God or planet itself. This is very common in my country’s fantasy fictions(that is why we koreans call them FIREWOOD-we must burn them all!), so I’m sick of them. In my game, PC will become stronger, yet there will be some humanlike limits. I want to see some wits and cunning to defeat powerful enemies. There will be no superhero(if you get my meaning), only skilled warrior or wizards. In real world, even a master of swordmanship cannot withstand handfull of armed guys! I want that sense of reality.
III.   Finally, my own elfin race. Since Tolkien present us with his elves, I see them quit lots of places. I think it is high time to get out of his shadow and step to new possibilities. Of course I love elves of Middle Earth, but I saw entirely different elves in Michael Moorcock. Eldren, Melnibonean, Vadhagh… They are quit an enlightment to my Tolkien-adapt eyes. So I quietly design a race which has strong willpower and some features from fairytale, etc.

Well these are my thoughts. Any opinions are welcome, and sorry for bad english.

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