Here we go again.
Several bugs fixed, some new features added, and minor cosmetics applied.
In case some of you don't remember: Prospector is my little space exploration roguelike. Grab your scoutship, hunt spacepirates, gather ressources and avoid getting eaten by aliens. And try to get rich while you are at it.
It is availiable here:
http://code.google.com/p/rlprospector/downloads/listEnjoy! Bugreports and feedback is of course highly appreciated!
Changes in 0.1.5
+ added 15 shiptypes, with scout/explorers being the most general purpose, merchants and fighters specializing in cargo and space combat respectively and troop carriers who are best for transporting big awayteams
+ Fuel and Crewquater module to add to your ship
+ Added more pirates! (Because more is always better, at least as far as pirates are concerned)
+ And destroying their bases now counts towards pirate kills!
+ Also they really really come after you when you got high price cargo. For real this time. I hope.
+ Docking on first turn doesn'cost money anymore
+ Added a new command for your ship
+ descriptions for shiptypes and items in shops added
+ "That's a weapon too" Ship engines leave a trail. flying into it hurts.
+ Fleets meet when they are adjacent to each other, used to be when they hit the same square
+ planets above 100ø surface temperature don't have open water anymore and planets below 0ø as well
+ 2 new monster types
+ 1 new unique planet
+ intercepting radio messages happens less often
+ warning for earthquakes
+ station shops are better stocked
+ Kills with grenades and shipweapons now yield biodata
+ Fixed a bug in fleeing space combat
+ Fixed a bug with special tiles on planet surface (Couldnt enter shops unless you were dead)
+ Fixed a bug that could cause tiles to be come blocked/unblocked that shouldn't
+ Fixed a bug that could cause starsystems to sit on top of each other
+ Fixed bug: unidentified alien artifacts dissapear again
+ Fixed bug: Teleportation device doesnt dissapear on next landing anymore
+ Fixed a typo, here and ther
+ Tiles changing outside your visual range no longer show up immediately
+ Menu bars remember their former position
+ Config.txt now works with on/off too
+ Unique planet descriptions don't get mangled anymore
+ Added soundeffects