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7DRLs / Escape from lab 99b- 7DRL 2014
« on: March 13, 2014, 12:52:43 PM »
I'm posting updates in my blog:
http://pickleddevblog.blogspot.kr/
but I'd like to get some feedback (almost no-one reads my blog and those who do never comment) so I'll post here too.
Here's a shot of the game with map and entities working:
I'm using the in game map from my current RPG roguelike project but modified.
All entities will be represented by symbols, just like a traditional roguelike. The game will be turn based.
One area I'm departing from tradition is in stacking. Most units can be stacked up to 4 in a single square. I'm going to allow stacked movement and maybe stacked attacks.
This is how I plan to deal with the multiple character aspect of the game.
You'll be controlling up to 4 drones, but it's possible to move them as a single group, though not in narrow corridors. Choke points like that will require you to advance one at a time, making you more vulnerable. You may also want to split your group for scouting (if you have a drone with a stealth module) or to remove a seriously damaged drone from the stack to avoid it taking damage.
Player movement and map reveal is working, entity population and placement is working, map generation is working, though I will probably add more room variations.
http://pickleddevblog.blogspot.kr/
but I'd like to get some feedback (almost no-one reads my blog and those who do never comment) so I'll post here too.
Here's a shot of the game with map and entities working:
I'm using the in game map from my current RPG roguelike project but modified.
All entities will be represented by symbols, just like a traditional roguelike. The game will be turn based.
One area I'm departing from tradition is in stacking. Most units can be stacked up to 4 in a single square. I'm going to allow stacked movement and maybe stacked attacks.
This is how I plan to deal with the multiple character aspect of the game.
You'll be controlling up to 4 drones, but it's possible to move them as a single group, though not in narrow corridors. Choke points like that will require you to advance one at a time, making you more vulnerable. You may also want to split your group for scouting (if you have a drone with a stealth module) or to remove a seriously damaged drone from the stack to avoid it taking damage.
Player movement and map reveal is working, entity population and placement is working, map generation is working, though I will probably add more room variations.