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Development Process & non-technical / Hardcore ASCII roguelike in... 3D...
« on: December 17, 2013, 06:30:58 PM »
Can a roguelike still remain a roguelike, I mean a traditional roguelike, if it's done in 3D?

I've been toying with this idea, maybe found a possibility.  But I'm not sure really...  checkout the concept video.

http://www.youtube.com/watch?v=9vgsBMxalrw

Millions of voxels, shadow maps, multiple lights, funky stuff, etc, etc... but a traditional roguelike. 

Worth pursuing?

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