1
Development Process & non-technical / Hardcore ASCII roguelike in... 3D...
« on: December 17, 2013, 06:30:58 PM »
Can a roguelike still remain a roguelike, I mean a traditional roguelike, if it's done in 3D?
I've been toying with this idea, maybe found a possibility. But I'm not sure really... checkout the concept video.
http://www.youtube.com/watch?v=9vgsBMxalrw
Millions of voxels, shadow maps, multiple lights, funky stuff, etc, etc... but a traditional roguelike.
Worth pursuing?
I've been toying with this idea, maybe found a possibility. But I'm not sure really... checkout the concept video.
http://www.youtube.com/watch?v=9vgsBMxalrw
Millions of voxels, shadow maps, multiple lights, funky stuff, etc, etc... but a traditional roguelike.
Worth pursuing?