Hello, greetings from a novice RL developer

I've been thinking about new interesting items and spells that would break the routine in roguelikes. I'm mostly concerned with combat, adding some tricks and twists, ways to kill stronger monsters, deception, etc. Something other than the usual scroll of teleport

. Here's what I've come up with (not much yet).
- potion of panic; throw it at monsters to cause them to run away or do stupid things, drink to have movement bonus away from enemies
- potion of rage; monsters cause higher damage or charge at enemies, but are easier to hit , in extreme cases would attack friends
- spell of possession; control the mind of a creature for a limited time
- far sight spell; see what's going on in a different part of the map
- double trouble; just like Rodney in Nethack, you clone yourself for a few number of turns
- throwing heads of enemies at their kin to cause panic or rage
- putting wooden things on fire
- pushing enemies into water or lava (I haven't figured out how this one would work yet)
Post any ideas you thought would be cool in a RL. Be warned though that I might use them in my game

Michal