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Topics - watabou

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7DRLs / Patient Rogue [7DRL 2018] [Success]
« on: March 12, 2018, 06:43:18 PM »
https://watabou.itch.io/patient-rogue (Web)

Explore the dungeon, use weapons, armours and spells to fight monsters, find the Amulet, as usual. But now all these things are cards.



The idea was to implement in a simple card-based game as many tropes of the roguelike genre as possible. Unfortunately, I didn’t have enough time to add some of the most interesting tropes, such as character classes, bosses and quests.

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7DRLs / Myst [7DRL 2017] [SUCCESS]
« on: March 15, 2017, 04:31:42 AM »
Hi everybody!
Myst is my tiny game for 2017's challenge: https://watabou.itch.io/myst
Windows, macOS, Android. I'm going to release an HTML version a bit later.



Quote
A cursed mist covers the wood. This mist swallows anyone who steps into it, but you are safe while your magic torch is burning. Fight spirits of the mist, collect runes to reveal the Spirit King and slay him to dispel the mist.

This is a compact rogue-lite game where you need to traverse an ever-changing maze. The only part of it that does not change is the part which is not covered by the mist. Use it to your advantage.
  • Collect "fire" runes to replenish your torch level
  • Collect "blood" runes to replenish your health level
  • Collect 5 "way" runes to make a Guardian Spirit reveal himself
  • Spirits do not attack you, but they chase you and may drive you into a corner
  • Avoid attacking spirits when their eyes are glowing (especially red), because that's when they are most dangerous

The game is written in Haxe+OpenFL. For maze generation I use my port of WaveFunctionCollapse (https://github.com/mxgmn/WaveFunctionCollapse).

3
7DRLs / Switch Hook (7DRL 2016 - finished)
« on: March 13, 2016, 01:23:17 PM »
Just uploaded my tiny roguelikelike game Switch Hook to itchi.io:
https://watabou.itch.io/switch-hook



Currently there is only OSX version, because I'm working on mac and I don't know how to make a build for Windows. I'm literally falling asleep right now, but I promise that there will be a windows version tomorrow along with a proper game description, screenshots etc  :)

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7DRLs / Here Be Dragons 2 (7DRL 2015) - FINISHED
« on: March 14, 2015, 03:16:25 PM »
Explore 10 levels to reach the Lost City of Dragons
  • 10 levels
  • 8 biomes
  • 15 types of monsters
  • 14 heroes to recruit
  • deterministic combat
Not all features I planned have been implemented, but at least there is a victory condition (there wasn't one in the original HBD).





You can play it here (Flash): http://herebedragons.watabou.ru/2015.html

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Programming / Pixel Dungeon source code
« on: July 29, 2014, 02:23:13 PM »
Hopefully, it will be useful for someone:
https://github.com/watabou/pixel-dungeon

There is nothing special in the code, I guess, and the style is too far from perfect, but it works :)

Short game info:
Quote
Pixel Dungeon is a traditional roguelike game with pixel-art graphics and simple interface for Android.

The game itself is available on Google Play:
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon

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7DRLs / Here Be Dragons (7DRL 2014 - finished)
« on: March 16, 2014, 10:45:07 AM »
Simple party-based RL (no items, no exp, no level-ups) with randomly generated monsters (too tired to type more :) )

http://herebedragons.watabou.ru/


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Announcements / Pixel Dungeon 0.2 is now available on Google Play!
« on: January 11, 2013, 12:17:16 PM »
Hi everybody!

I'm glad to announce that a new major update for Pixel Dungeon is now available on Google Play. There are many changes in this update but most importantly it includes new levels with new monsters :)

You can download it it here:
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon
This is the official website:
http://pixeldungeon.watabou.ru/
And developer's blog :)
http://pixeldungeon.tumblr.com/

Here is the list of changes from Google Play:
- New types of special rooms
- New items
- Gnoll scouts and sewer crabs nerfed
- Swarm's of flies and Goo buffed
- Hunger weakened
- Time to search increased
- Traps get tougher with each depth
- Searching twice in the same place increases chances significantly
- Tap-to-move command can be interrupted by tapping anywhere on map
- Bug that could cause slowing down fixed
- Bug that could cause a crash when cancelling an attack fixed
and more...

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Announcements / Pixel Dungeon 0.1 now available on Google Play!
« on: December 04, 2012, 03:06:12 PM »
Hi guys!

I'm very glad to announce that Pixel Dungeon is now available on Google
Play.

Pixel Dungeon is a traditional roguelike game with pixel-art graphics
and simple interface.

Here is the link:
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon

It's still very short but fully playable and I'm going to add new levels,
items and monsters in every major release.

Cheers!

9
Announcements / Pixel Dungeon (now at v1.7.3)
« on: November 29, 2012, 10:14:24 AM »
Hi guys!

I'd like to present my upcoming game for Android devices "Pixel Dungeon". It's rather tradional roguelike in many ways (random levels, permadeath, identifiable items etc) but utilizes uncommon stats system similar to Brogue's one. The game got pixel-art graphics and I tried to make UI as easy and intuitive as possible.
I'm going to release Pixel Dungeon within a week.

Here's the link: http://pixeldungeon.watabou.ru

Right now it redirects to http://pixeldungeon.launchrock.com/ - "please enter your details blah-blah-blah", don't take it too seriously, I'm just trying this service out :) I will announce the release here anyway.

Cheers!

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