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Topics - PTrefall

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7DRLs / [7DRL 2024] Ark Remnants [INCOMPLETE]
« on: March 02, 2024, 08:39:38 AM »
Announcing my start to 7DRL 2024! Happy 20th anniversary!

In the shadowed expanse of space, the remnants of humanity's last hope drift silently—the Arks, colossal vessels once brimming with life and promise, now lie in ruin, shattered by an unforgiving alien onslaught. Among the stars wanders Aria, a young scavenger burdened by her family's colossal debt to the ruthless Forces of the Motherworld. Her fate, tethered to the debris of the past, guides her to the ghostly husks of these once-majestic Arks. But can she find the heart of the Ark, the artifact that would surely fulfill her debt and set her free?

https://youtu.be/na5my63wfdE

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7DRLs / [7DRL 2022][Success] Horde Survivors
« on: March 11, 2022, 03:37:39 PM »


A roguelike'ish experience inspired by Vampire Survivors with a turn-based twist.

Play at Itch.io
Or watch a video

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7DRLs / Darkyr [7DRL 2016] - SUCCESS [hotfix 4 released]
« on: March 06, 2016, 02:34:17 PM »
Hotfix 4 released. Download here:
https://ptrefall.itch.io/darkyr

Let's Play videos:
https://www.youtube.com/watch?v=NjW7fIDr-xo
https://youtu.be/5xcpj2QgxnA
https://youtu.be/1Ir-rhiAbcs?t=15m33s



Original post
http://7drl.org/2016/03/06/the-startup-of-our-7drl-codenamed-shedload/

This is my 4th attempt at the challenge, and arguably I’ve yet to properly succeed. Each year I’ve teamed up with one other developer for collaboration… so in an effort to actually properly succeed this year, I’ve joined forces with a shedload of developers (three)!

Like the little garage band we are, we have Sebastian Boutin Blomfield on code (“hello world”), Bill Lowe on modern art (“huh?”) and Ian Buckley on fantastical sounds (“…”). Me, I’m on code as well.

Sebastian will be going on a band tour in the middle of the thing, Bill will head to GDC before the final boss/day… and I just had a sleepless night with a 4 month old baby having a coughing cold. So, we’re off to a great start and a weak finish!

But it’s all good! That’s pretty much the story of my previous 7DRLs, so we got this! Experience has to count for something!

So let’s leave it at a 5 second hook…
A mouse-controlled, graphical roguelike using Hearthstone-like trigger mechanics.


Mockup by Bill Lowe

Well, of preparations we have prepared a framework for this thing. We’ll be using Unity3D. Sebastian has already written a good start to a Brogue-like dungeon generator (no machine rooms), Dijkstra Maps, a Voxel renderer and a Mouse-based input system, while I’ve worked on the generic parts of the game’s framework (but alas, AI, UI and persistence have not been prepared!). Bill has made a glorious mockup of the art direction and Ian has made promises. The basic idea for this game came about last summer and the game design started three months ago, so one should think we come prepared… but, I have had those thoughts before…

Best luck to everyone in the challenge, and may success be with you at the end!

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7DRLs / Rogue Station [7DRLC '14 SUCCESS]
« on: March 09, 2014, 02:58:27 PM »
http://7drl.org/2014/03/09/rogue-station-7drl-2014-startup-post/


This year I’m teaming up with Kenneth ‘sphair’ Gangstø for the 7DRL context making a game called Rogue Station. We are severely lacking time both of us this week, but we’ll give it a shot regardless.

You are awoken a clone on a space station wreckage drifting in space, falling apart. Systems fail and the hull breaches, energy is sparse and oxygen is leaking; the broken rescue beacon is your only hope! But who knows how long this old wreckage can stay together, or which scavengers it might attract…

Let the games begin!

EDIT:
Please go to the rogue basin page to get the latest version of Rogue Station:
Rogue Basin Page

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