I already asked this question to the AtariAge side of things. here's the same question posed to Rogue-like fans.
I've started a Rogue-like for the Atari 2600 here:
http://www.atariage.com/forums/topic/172686-destiny-wip/Please note you MUST press FIRE to get past the blank screen when you launch this game!Not much more than random screens and a random rings dropped in different parts of the dungeon. Once an item is grabbed ALL the rest of that type of item warp to other places in the dungeon. Each floor is 256 screens big and the dungeon has 256 levels. Each room has a secret alternative layout that appears infrequently to prevent getting the player permanently trapped. The castle is the players home base. Other ruined castles exist on other floors but are decoration only.
What is a Rogue-like? What parts of its essence fit the Atari 2600? What I remember about playing Rogue is:
* You must kill a boss and then come back up to the first level of the dungeon.
* Potions, rings, weapons and armor. Spell scrolls too, I think.
* Stupid, annoying (in my opinion) perma death and starvation.
* Monsters to wear you down.
As a side I wonder how many other people have attempted a Rogue-like for the Atari 2600?