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Topics - idontexist

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Traditional Roguelikes (Turn Based) / Get Out 3 Released
« on: December 07, 2008, 09:53:31 PM »
Alot has changed in Get out since yesterday's release. Now the game is not as ugly and it runs on Linux.

Traditional Roguelikes (Turn Based) / YAFRLP Get Out!! Release 1
« on: December 03, 2008, 10:41:01 PM »
Well I finally made a roguelike game.

Get Out is a simple roguelike game where you need to escape 10 levels of a building. You('@') must first get the keycard ('!') then get to the stairs ('>') while avoiding the policeman ('&').
The game is played with the keypad with numlock off or the arrow keys. 'q' to quit.
Get Out was made by James E. Ward with some code taken from programs by Joseph Larson and Ido from Cymon's Games. It was made with Bloodshed's DevC++ development enviroment. Copyright 2008 James E. Ward

It can be found at:

I have been wanting to use YAFRLP as a post title for months.

Programming / Good examples?
« on: October 07, 2008, 12:57:12 AM »
Does anybody here know of any rls written in c++ that have clearly commented code and aren't  extemely difficult for someone learning the language to understand? I've looled at a few sources and understand some but i would like a good example.

Off-topic (Locked) / Best roguelike comics
« on: August 01, 2008, 02:08:51 AM »
What are the best Rl comics? the ones i currently read are dudleys dungeon and tales from the pit. Are there any that are general RL comics and not just about 1 game?

Traditional Roguelikes (Turn-based) / Good coffeebreak rls?
« on: August 01, 2008, 01:47:38 AM »
I am looking for some suggestions on coffeebreak roguelikes. The ones i like so far are Sewerjacks and the rl. Are there any more that are good enough to kill some time when im waitin for stuff like dls and stuff.

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