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Programming / Spell casting types of costs
« on: December 18, 2011, 10:27:32 AM »
I'm currently looking into the design of spell casting cost types and currently have designed the following options:
What I've been thinking about lately is whether I should ditch these (standard?) types and go for something slightly different and my thoughts led me to a combination of:
I realise that in essence I'm swapping one inhibitor for another however I do think my second approach provides more tactical play for the player.
Does anyone know of another roguelike that uses my second approach - so I can take a look.
Regards,
Steve.
- Mana
- Health
- Sacrifice of an ally
What I've been thinking about lately is whether I should ditch these (standard?) types and go for something slightly different and my thoughts led me to a combination of:
- Mental fatigue
- Cool down
I realise that in essence I'm swapping one inhibitor for another however I do think my second approach provides more tactical play for the player.
Does anyone know of another roguelike that uses my second approach - so I can take a look.
Regards,
Steve.