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Topics - Amnekian

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Off-topic (Locked) / After playing and beating Volgarr the Viking...
« on: October 13, 2013, 11:03:15 AM »
...I gotta say, this is the best surprise hit in 2013!

I have clocked 5 hours as soon as I bought it's that fun.

The game gives a small amount but equally useful tools and the controls are stiff but very precise. You're main slash can be offensive as well as defensive, since you can walk backwards for a few moments to raise your shield. You can block with your shield by standing still or make a evasive roll to quickly get away from danger. You can't change direction during a jump except to perform a double jump. Throwing spears has a deliberate prolonged starting animation so you don't solely rely on it. Charge a spear to increase its power and range.

The game is very difficult and unforgiving but fair, you will repeat the levels over and over until you beat the boss but that's ok because...

...the strongest point of this game is the level design. The sheer variety of obstacles you will face on a single level alone will NOT feel repetitive for the 20th time you're retrying to beat the level. This is an action platformer. The action itself is accomplished because of the small but critical tools the game provides, the well crafted level design and because of the unique monsters.

Some monsters require a careful approach and require spears to deal with them, since they are stationary and careful.
Others require attention to the pattern since they also block and attack and others jump above your safety of your shield.

The weakest link in this game however, I would say, are the bosses with their slow and wide starting animations. 


I'm curious what my fellow roguelike players think about this game.

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My vote goes to DoomRL for sure.

Tons of content (weapons, secret weapons, extra levels)
Depth (the side-stepping mechanic is great! along side other gameplay mechanics)
Sweet tiles with sweet sounds/music.

Incursion...whenever I think of Incursion I think of Obiwan saying "Nooo! You were the chose one!" but alas it has fallen into development "pause".

What are your picks?

3
Classic Roguelikes / Which of these 4 games has the best archer class?
« on: August 18, 2013, 02:32:59 PM »
Nethack is the worst one by far. Throwing daggers is way better.

Dungeon Crawl seems to be better if your a CeHu, with your speed and the ability to cast some spells.

Angband you have access to useful spells.

How's ADOM's archer classes?

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First let me introduce you to this:

http://www.saltybet.com/

It would be awesome if we(if by we, I mean you) could pull of something like this. Using bots to try to beat the game, live with people watching and betting. Bonus points if we could rotate to various games.

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First let me introduce you to this:

http://www.saltybet.com/

It would be awesome if we(if by we, I mean you) could pull of something like this. Using bots to try to beat the game, live with people watching and betting. Bonus points if we could rotate to various games.

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Classic Roguelikes / Special endings
« on: May 30, 2013, 11:40:15 PM »
In DCSS we can do a 15-rune run
In ADOM we can do a Ultimate Chaos God ending

What other roguelikes have "endings" with additional challenges?

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Classic Roguelikes / ADOM is just too daunting.
« on: May 20, 2013, 08:15:20 PM »
All these talents, skills, spells. Equipment. Item destruction. Traps. Rivers. Two types of armor.


It's funny, because I read a post somewhere that said of the big 4, ADOM is the easiet to beat if you know what to do.

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Can it be considered a whole new ball game from Dungeon Crawl: Stone Soup?

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The idea of a team vs team roguelike sounds so, so awesome! But the game is way too fast to be played in real time. I wouldn't mind kill a few hours ascending my team in the ladder.

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- Never play the game tired. If you must insist in playing it tired, create a new character.

- If the game is a non-changing dungeon, you can run away upstairs, rest, then come back.

- By the same token, you can also just dive to the next floor and come back when you are stronger.

- Have the habbit to take a peek at your inventory every now and then.

- If the game has pets, run around the pet while the foo wastes turns chasing you while your pet attacks it.

- Write notes! It slows down the game and it can be quite a good thing. Write notes on where you left that stash, where that fountain was, what Dungeon Level has this particulary hard foe. I would also like to know what my fellow roguelike players write.

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I heard about JADE and I'm not sure if there is a "upgrade" version of angban, but my question is, do you think it's worth it jumping into the vanilla versions of these games?

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