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Other Announcements / IRDC US - Atlanta, GA - May 30-31
« on: February 20, 2015, 07:53:56 PM »
Hello!

Formally announcing the International Roguelike Developers Conference (USA Edition) 2015! Hosted by myself in Atlanta, GA, the weekend of May 30-31 (backup dates June 6-7). Featuring (currently) Mark Johnson, a handful of other mystery guests, local developers, and YOU!

I am trying to spread the word as much as I can. This would be the first-ever IRDC in the US of A. Please help if you can. So far we have Mark (URR) Johnson coming, and I am in the process of lining up a bunch of other speakers. It will most likely be held somewhere on Georgia Tech campus, in lovely (and sunny) Midtown Atlanta. Final location TBD.

I set up a general page for info here: http://irdc2015usa.tumblr.com/

If you are at all interested in attending (in person or otherwise) please help us gauge interest by filling out this very short google form: http://goo.gl/forms/Mqn1AgSXUT

Thanks so much, and happy rogueliking!


- Todd (aka Heroic Fisticuffs, sometimes?)

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Early Dev / Roguelike Incubator
« on: May 30, 2012, 01:41:27 AM »
Hey all!

Long time lurker on RT, first time poster. (Long time both on RGRD!) I have something I want to run past you guys...


I just finished listening to the last roguelike radio episode, on "coffee break" roguelikes. Great stuff as per usual. The part about smaller games and finding audiences really hit me though. I remembered having a similar conversation with Darren back during the 7DRL episode I did in March. I've been noodling on this problem ever since, but Darren's idea of a 'bundle' shook off some of the cobwebs.

My vision is some kind of roguelike "incubator" project. A handful of serious* developers looking to produce roguelikes that are medium or 'lunch-break' -sized games. My guess is Darren's Rogue Rage fits somewhere in this category, but there are no doubt plenty of others. Basically, we'd all be committed to being each others alpha testers. Sort of a give-and-get kind of deal. Since we are all bundled together, we share marketing (as much as anything done by amateur RL developers can be called "marketed") burdens and help spread exposure to other games.

All of this can be accomplished through something as simple as a rogue temple forum/thread, a google group, a simple deploy/comment website, or some combination there of. Non-bundle developers can be included or excluded... I'd feel weird turning away anyone that wants to help try a game, but on the other hand the crux of this project is the "incubator" part, which is by definition somewhat closed.

The goal of the project would be to release 4 or 5 new fun & playable roguelikes to the community. Roguelikes that are already (mostly) balanced and well criticized, and beta-worthy as a bare minimum. This relieves the average player of the burden of being an alpha/beta tester that goes along with trying out a brand new game (obviously plenty of people -- myself included -- find this fun at times, but probably not all the time). Sort of like a 'seal of approval' for the 5 games -- they are guaranteed to not totally suck (probably). The 7DRL judges scores serve a similar purpose. You can be fairly certain that the top 10-15 games are fun enough to be worth playing.

I realize some of this sounds a bit presumptuous and I assure you it is not intended that way. I have nothing but respect for my fellow roguelike developers. My goal is to foster the kind of atmosphere I see in other parts of the "indie" gaming community and form something that is very real and will have an impact.

That's all for now! Very curious to hear thoughts & feedback.

- Todd

* definition of this word considered too loaded for the current discussion ;)

PS - I'm also aware of the Annual Roguelike Release Party (should be coming up this September?), and haven't figured out quote how (if at all) this idea relates to that.


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