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Topics - Cap n Crunch

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Traditional Roguelikes (Turn-based) / Roguelike-ish...What is a RL any more?
« on: September 19, 2012, 12:12:55 AM »
There's a part of my brain that responds to certain stimuli that makes me think "Roguelike" to things that may or may not be an RL.
Games of such ilk usually titillate me.
Though not Moria, Angband or Crawl, i get a roguelike-y feeling.

I've found of late this sensation becoming more prevalent in commercial releases.
Maybe it's a simple as punishing difficulty and procedural generation, but i'm not sure, so i'm fishing for a conversation on the subject. :)

There was a game on the Indiefort bundle from GG called 'Shepherd to the Slaughter', which stirred very roguelike-y feeling, despite being real time and 8 bit-ish.
In the 80's we'd definitely have called it an 'arcade adventure', but i felt distinctly roguelike-y.
Then there's this game i've just scored called FTL. Aside from being superb fun and painfully hard it just feels...well, it feels like a roguelike, yet by conventional definitions it's clearly not.

After Dungeons of Dredmor i've been looking forward to more commercial RL's, and am being challenged as much by the definition of the genre as much as the difficulty level.
Well, fellow dungeon bashers, your thoughts?

CC

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I don't know about anyone else, but I've been pounding 'Dredmor' all day and thus far I'm really enjoying it.
Am I right in thinking this is the first commercial RL?

I'm anxious to hear other peoples opinions on the game and RL's 'going commercial'.
Myself, I'm finding it subject to serious 'one more game' factor and was pleasantly surprised that it isn't overly RL-lite, with the addition of the increasingly ubiquitous crafting balancing out some of the more simplified mechanics.

Hopefully it is a long game, but usually the lighter RL's tend not to be.

Thankyou,

Crunch

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Programming / How hard can it be...(ParadroidRL)
« on: March 07, 2011, 08:41:40 AM »
How horrendous is writing a roguelike?

Given that there's a 7DRL challenge, i'm hoping it's within my capabilities to write one given time...
...well an RL version of one of my fave games ever that i think will translate well.

I want to write a version of an old 8/16 bit game called Paradroid that came out on the C64 and Amiga.
In it you play as the titular Paradroid, a robot capable of hijacking other robots to utilise their capabilities, usually just bigger guns and harder armour, but i have some ideas for other uses that weren't implemented in the originals.

I have dabbled with programming since i was a kid and know a little from BASIC and AMOS/STOS.

Does anyone...
A: Think it'll be a good idea and,
B: Have any recommendations for a language to tackle. I haven't coded in high level for some time and never learned low level code.
I really could use some pointers, as i'm planning on a long-term project...Paradroid deserves to be good :)

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Classic Roguelikes / Oops
« on: March 07, 2011, 08:35:58 AM »
Wrong area of the Forum, excuse me :0
Sorry.

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Traditional Roguelikes (Turn-based) / HELP! I suck at AliensRL
« on: February 16, 2011, 09:44:50 AM »
Hi, after a discussion on this forum, I DL'd a few more roguelikes for a bash and am enjoying AliensRL but am suffering greatly. I seldom get off of the 1st floor and leave the first sector slightly more often.

I am obviously doing something wrong :\

I would be grateful for any pointers.

Thankyou :)

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Classic Roguelikes / Does anyone play Angband any more?
« on: December 16, 2010, 08:03:43 PM »
I'm finding little on the forums on the subject and was wondering, has everyone moved on from Angband, or are many of the variants mentioned without actually calling them Angband. I play Ang'Tk as my main RL and i'm looking for some threads on it.

Is it old hat or 'done' or something?
It's not that important, but i am curious :)

Please excuse my noobriety.
Thankyou :)

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