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Topics - Vanguard

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Classic Roguelikes / Crawl tourney
« on: April 14, 2014, 08:41:08 AM »
Any of ya'll in this?  Post your username and server so people can spy on or give you advice or something.

I'm van on, but I probably won't play anymore.

7DRLs / TraumaRL
« on: April 08, 2014, 12:00:41 AM »
This game is sick.  It's a metroidvania roguelike based on FlatlineRL, Flend's 2013 7drl entry.

Check it out!

Other Announcements / YAVP
« on: December 01, 2013, 09:37:10 AM »
Roguelikes are hard.  We should have a thread to celebrate our victories.

Here's mine for today:

Code: [Select]
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.

1624634 Sayo the Devastator (level 27, 180/180 HPs)
             Began as a Tengu Fire Elementalist on Nov 29, 2013.
             Was the Champion of Vehumet.
             Escaped with the Orb
             ... and 4 runes on Dec 1, 2013!
             The game lasted 12:47:21 (151765 turns).

Sayo the Devastator (Tengu Fire Elementalist)     Turns: 151765, Time: 12:47:21

HP 180/180       AC 18     Str 17      XL: 27
MP  41/43        EV 49     Int 36      God: Vehumet [******]
Gold 6742        SH 18     Dex 32      Spells: 16 memorised,  2 levels left

Res.Fire  : + + .   See Invis. : .   S - +3 short sword of Chifia {slice, rPois rF+ rN+ Stlth}
Res.Cold  : . . .   Warding    : .   N - +3 ring mail "Hytur" {Dex+4 Int+5}
Life Prot.: + . .   Conserve   : .   k - +2 buckler of the Blacksmith {Dex+5 Int+3}
Res.Poison: +       Res.Corr.  : .   X - +2 cap "Kiantiec" {MR++ Stlth++}
Res.Elec. : .       Clarity    : .   p - +2 cloak {rPois}
Sust.Abil.: . .     Spirit.Shd : .   d - +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8}
Res.Mut.  : +       Stasis     : .   (boots unavailable)
Res.Rott. : .       Flight     : +   g - amulet of resist mutation
Saprovore : . . .                    P - ring of wizardry
                                     s - ring of Iwiah {rF+ Str+5 Dex+3 Int+3}

@: flying, slightly contaminated, hasted, delayed fireball, glowing, very quick,
extraordinarily resistant to hostile enchantments, unstealthy
A: able to fly continuously, beak, talons 3, camouflage 1, -10% mp, slow healing
1, evolution 1, EV +2, Dex +2
a: Stop Flying, Renounce Religion, Release Delayed Fireball
}: 4/15 runes: barnacled, slimy, silver, gossamer

You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 12 branches of the dungeon, and saw 71 of its levels.
You visited the Abyss 1 time.
You also visited: Trove and Volcano.

You collected 9094 gold pieces.
You spent 2372 gold pieces at shops.


Hand weapons
 t - the +7,+5 flail "Amucs" {drain, rElec rC++ rN+ MR++ SInv}
   (You took it off an orc warrior on level 14 of the Dungeon)   
   A truly terrible weapon, it drains the life of those it strikes.
   It greatly protects you from cold.
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
 S - the +3,+3 short sword of Chifia (weapon) {slice, rPois rF+ rN+ Stlth}
   (You found it on level 13 of the Dungeon)   
   It inflicts extra damage upon your enemies.
   It protects you from fire.
   It protects you from poison.
   It protects you from negative energy.
   It makes you more stealthy.
 d - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in a treasure trove)   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 k - the +2 buckler of the Blacksmith (worn) {Dex+5 Int+3}
   (You took it off an orc warrior on level 14 of the Dungeon)   
   It affects your intelligence (+3).
   It affects your dexterity (+5).
 p - a +2 cloak of poison resistance (worn)
 N - the +3 ring mail "Hytur" (worn) {Dex+4 Int+5}
   (You found it on level 3 of the Elven Halls)   
   It affects your intelligence (+5).
   It affects your dexterity (+4).
 X - the +2 cap "Kiantiec" (worn) {MR++ Stlth++}
   (You found it in a treasure trove)   
   It affects your resistance to hostile enchantments.
   It makes you much more stealthy.
Magical devices
 y - a wand of heal wounds (4)
 H - a wand of teleportation (8)
 Q - a wand of digging (2)
 A - 4 meat rations
 F - 3 royal jellies
 u - a scroll of remove curse
 g - an amulet of resist mutation (around neck)
 q - an uncursed amulet of clarity
 s - the ring of Iwiah (left hand) {rF+ Str+5 Dex+3 Int+3}
   (You took it off a merfolk on level 5 of the Shoals)   
   [ring of protection from fire]
   It affects your strength (+5).
   It affects your intelligence (+3).
   It affects your dexterity (+3).
 D - the ring of Proeduak {Hunger- Str+4 Int+4}
   (You found it on level 3 of the Elven Halls)   
   [ring of sustenance]
   It affects your strength (+4).
   It affects your intelligence (+4).
 K - the ring "Diso" {+Blink +Fly rPois rF+ Str+1 Stlth}
   (You found it on level 3 of the Elven Halls)   
   [ring of poison resistance]
   It affects your strength (+1).
   It protects you from fire.
   It lets you fly.
   It lets you blink.
   It makes you more stealthy.
 M - an uncursed ring of protection from cold
 P - a ring of wizardry (right hand)
 a - 4 potions of invisibility
 h - 6 potions of curing
 i - 5 potions of heal wounds
 o - 2 potions of resistance
 v - 5 potions of restore abilities
 I - a potion of speed
 b - a book of Flames   
   Spells                             Type                      Level
   Flame Tongue                       Conjuration/Fire             1
   Throw Flame                        Conjuration/Fire             2
   *Conjure Flame                     Conjuration/Fire             3
   Inner Flame                        Hexes/Fire                   3
   *Sticky Flame                      Conjuration/Fire             4
   *Fireball                          Conjuration/Fire             5
 e - a book of Minor Magic   
   Spells                             Type                      Level
   Magic Dart                         Conjuration                  1
   *Blink                             Translocation                2
   Call Imp                           Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   Mephitic Cloud                     Conjuration/Poison/Air       3
 f - a book of Control   
   Spells                             Type                      Level
   *Control Teleport                  Charms/Translocation         4
   Control Undead                     Necromancy                   4
   Enslavement                        Hexes                        4
   Mass Confusion                     Hexes                        6
   Metabolic Englaciation             Hexes/Ice                    6
 j - a book of Conjurations   
   Spells                             Type                      Level
   Magic Dart                         Conjuration                  1
   *Searing Ray                       Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   *Iskenderun's Battlesphere         Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 n - a book of the Earth   
   Spells                             Type                      Level
   Dig                                Earth                        4
   Leda's Liquefaction                Hexes/Earth                  4
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Statue Form                        Transmutation/Earth          6
   *Iron Shot                         Conjuration/Earth            6
   Shatter                            Earth                        9
 r - a book of Burglary   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   Swiftness                          Charms/Air                   2
   Passwall                           Transmutation/Earth          3
   Passage of Golubria                Translocation                4
   Lee's Rapid Deconstruction         Earth                        5
   Darkness                           Hexes                        7
 x - a book of Wizardry   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   *Fireball                          Conjuration/Fire             5
   *Haste                             Charms                       6
   Invisibility                       Hexes                        6
 z - a book of Fire   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Ignite Poison                      Fire/Transmutation           5
   *Fireball                          Conjuration/Fire             5
   *Bolt of Fire                      Conjuration/Fire             6
   *Delayed Fireball                  Conjuration/Fire             7
   Ring of Flames                     Charms/Fire                  7
 E - a book of Wizardry   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   *Fireball                          Conjuration/Fire             5
   *Haste                             Charms                       6
   Invisibility                       Hexes                        6
 G - a book of Necromancy   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Animate Skeleton                   Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Vampiric Draining                  Necromancy                   3
   *Regeneration                      Charms/Necromancy            3
   Animate Dead                       Necromancy                   4
   Control Undead                     Necromancy                   4
 J - a book of Summonings   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
Magical staves
 c - an uncursed staff of fire
Orbs of Power
 m - the Orb of Zot

 - Level 21.0 Fighting
 - Level 8.0 Armour
 - Level 22.0 Dodging
 - Level 10.3 Stealth
 - Level 5.0 Shields
 * Level 23.1 Spellcasting
 - Level 26.0 Conjurations
 - Level 8.0 Charms
 - Level 22.0 Fire Magic

You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Searing Ray           Conj           ######       0%          2    None
b - Conjure Flame         Conj/Fire      ########     0%          3    None
c - Sticky Flame          Conj/Fire      ########     0%          4    None
d - Fireball              Conj/Fire      ########..   0%          5    None
e - Lightning Bolt        Conj/Air       #######...   1%          5    None
f - Haste                 Chrm           #######.     1%          6    None
g - Regeneration          Chrm/Necr      ######....   1%          3    None
h - Iskenderun's Battles  Conj/Chrm      ########     0%          4    None
i - Bolt of Fire          Conj/Fire      ########..   0%          6    None
j - Blink                 Tloc           N/A          1%          2    None
k - Iron Shot             Conj/Erth      #######...   1%          6    None
l - Lehudib's Crystal Sp  Conj/Erth      #######...   2%          8    #......
m - Apportation           Tloc           #####.....   1%          1    None
n - Control Teleport      Chrm/Tloc      ######....   1%          4    None
x - Delayed Fireball      Conj/Fire      N/A          1%          7    None
z - Fire Storm            Conj/Fire      ########..   1%          9    ####...

Dungeon Overview and Level Annotations

Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:11
    Elf (3/3) Orc:3          Lair (8/8) D:9          Shoals (5/5) Lair:6
 Spider (5/5) Lair:5        Slime (6/6) Lair:7       Vaults (5/5) D:18
  Blade (1/1) Vaults:4      Crypt (1/5) Vaults:2        Zot (5/5) D:27

Player's Plaza / Games without monotony
« on: August 04, 2013, 10:33:41 PM »
What are some games that consistently offer interesting choices and content? 

Mage Guild and Spelunky are the kinds of games I'm talking about.  Nearly every item is useful, and nearly every enemy is at least a potential threat.  The dungeon tends to change quite a bit between levels.

Angband is a good counterexample.  The game generates a ton of items you'll never use.  Most enemies you encounter offer little to no threat.  Most dungeon levels are indistinguishable from the previous level.

What do you think is necessary to make this kind of game?  It seems to me that the recipe is a fast pace, a lot of variety, and restraint in the number objects your game generates.  Every item and every enemy should fill some purpose.

Off-topic (Locked) / Other CRPGs
« on: June 25, 2013, 01:39:13 PM »
I'm in the mood for some old school PC-style RPGs.  I bet you guys know all about those, so recommend some to me.

My favorites are probably Morrowind and Dragon Wars, if that helps.

Traditional Roguelikes (Turn-based) / Omega
« on: June 23, 2013, 02:08:09 PM »
I started playing this recently.  It's harsh.  There isn't much information available.  Anyone have advice?

The two most readily-available versions of the game are 0.80.2 and 0.90.4.  Which should I be using?  Is one considerably more stable than the other?

One thing I was able to find is that if you join the Order of Paladins, they'll give you a free holy weapon as well as free food and healing, so it's really useful.  They'll only let you in if your alignment is lawful, even if it's only very slightly lawful, so what you want to do is go straight to the orphanage right at the start, and give them one penny.  Then the paladins will let you in.

Traditional Roguelikes (Turn-based) / Legerdemain questions
« on: May 11, 2013, 02:11:19 PM »
I've decided to try this again after not playing it for a long time, and I have two questions:

Is there a way to use ascii instead of tiles in the newest version?

What abilities do the different classes get?


Nevermind, I figured it out.

You can see the starting abilities of your class by picking up the brush near you start and then 'M'editating.

and pressing 'I' switches between tiles and ascii.

Off-topic (Locked) / The Obscure Games Thread!
« on: April 16, 2013, 04:02:33 PM »
Hey everyone!

As I'm sure is true for many of you, I don't care for many of the trends in modern gaming.  I don't like the emphasis on (bad) storytelling and graphics over depth and originality.  I don't like that most games are designed to be so aggressively easy that any player can win with minimal thought or skill.  So I have to turn to more obscure titles.

And I was thinking, hey, why don't we all share our best findings?

I'll start with Ys: The Oath in Felghana

This game owns.    It's like a way faster paced 2D Zelda, except you don't need a feather to jump.  You can jump whenever you want.  And halfway in, you gain the ability to DOUBLE JUMP.  It's got a great soundtrack, and some of the best boss fights in any game ever made.

It's got light RPG elements.  You level up, your stats go up, you get new equipment, new magic, all the basics.  You don't get to choose your character build or anything, but honestly the game is better off without that anyway.  It's a superb action game, and heavy RPG elements would interfere with that.  It has difficulty options ranging from extremely simple to really hard, so you should be able to enjoy it no matter what your skill level is.

It's available in English on the PSP and Steam.

So, fellow roguetemple posters, what are your favorite obscure games?

Off-topic (Locked) / Dark Souls
« on: September 10, 2012, 11:01:51 PM »
This game just came out on PC and it owns.  Anyone who likes roguelikes and doesn't have a problem with action games should check it out.

It's not as difficult or punishing as most major roguelikes, but it has a similar feeling of omnipresent danger.  Death doesn't mean restarting, but the player does drop all of their experience/currency (both of which take the form of "souls") and they have only one chance to recover them before they're lost forever.

It rewards knowledge and observation more than one would expect from an action game.  Your reflexes and precision don't need to be perfect as long as you know what to expect.  It reminds me of how much more effective a spoiled Nethack player is than an unspoiled player - when you know the tricks, everything seems less overwhelming.

Take a look at it if you haven't yet.

Traditional Roguelikes (Turn-based) / Caves of Qud
« on: April 22, 2011, 11:57:18 PM »
This game is pretty cool.  The main quest ends halfway through, since the game isn't finished yet, but it's fun to go mess around just because you can.  I found a superboss called Chrome Pyramid living near the southeast corner of the map, and right now I'm trying to see if I can beat him.

What builds do you guys run?

I like to go with either combat-based mutants with flaming hands, or high ego and high willpower espers using pyrokinesis and cryokinesis.  Every character I make starts with 24 toughness, and I don't bother with true humans.  The utility of mutations is much stronger than a few attribute points.

Off-topic (Locked) / Magicka
« on: February 06, 2011, 12:08:21 PM »
Have any of you tried this?

It's a top down action game where you play as a wizard, teamed up with up to 3 others to save the world.

The best part about it is the casting system and cooperative play.  Your character has an enormous array of tremendously powerful spells, but it's easy to miscast, with potentially dangerous results.  Your spells also work just as well on your teammates as they do your enemies.  Accidents are frequent, and death is the a common outcome.

Think of New Super Mario Bros Wii, if you've played that, where more teammates means you're more likely to die than anything else.

It's not very rogueish, but I thought I'd tell you guys about it anyway, because despite looking like another Diablo clone, it's actually a fantastic, incredibly unique game.

Off-topic (Locked) / Last chance to buy Minecraft at €10.00
« on: December 13, 2010, 06:12:04 PM »
Hey, I just thought I'd let you guys know that Minecraft will soon be entering beta (on Dec. 20th), and when that happens, its price will go up.  Buyers who purchase the game before the beta starts will also receive all future expansion at no extra charge.

It's not really a roguelike, but it has a lot of roguelike elements, such as its impressive randomly generated worlds and a large emphasis on clever item use.  I believe the developer has also said that he may add a permadeath option to the game at some point.

Traditional Roguelikes (Turn-based) / Recettear
« on: August 09, 2010, 03:33:51 AM »
Recettear is a game in which the player character runs an item shop in a generic fantasy world.  You fill your shop with swords and wizard robes and such, you haggle with customers over the prices, and then you use your capital to stock better items and repeat the process.

The reason I'm posting the game here is because one of the best ways to get items to sell is by dungeon crawling.  The player character doesn't fight, so you hire mercenaries to do it for you.  You play as the mercenary in randomly generated dungeons full of monsters, traps, and treasure.  It controls something like A Link to the Past.

You can loan equipment items you own to your mercenary to help them last longer, so you do have to decide whether the income from selling the equipment is more valuable to you than the extra power you get from actually using the equipment.

The best solution is to sell your strongest equipment to your mercenary buddies.  That way, not only do you get the income from the sale, but you also still get to use the equipment when you play as that mercenary in dungeons.

The visuals are way too anime for my tastes, but I thought the gameplay was fun.  It also can get pretty wordy, but the game lets you skip dialogue whenever you want by pressing the escape key.

A less ambitious, but more polished and (in my opinion) fun version of Elona might be a good way to look at it.

Currently there's no way to purchase the full version in english, but a demo is available which lets you play for one in-game week.

The official site of the english translation is here.

Traditional Roguelikes (Turn Based) / Goblin Camp version 0.11
« on: August 02, 2010, 05:41:02 AM »
From the official site:

Version v0.11 – Release

Version v0.11 is here! Includes lots of small fixes and enhancements, and a few major additions. You can now craft weapons to make your orcs more effective fighters, mine stone from quarries, watch bees fly over your walls and poison your goblins, and spawn new recruits from the Spawning Pool.

Short changelog:

    * All data files are in libtcod format now, instead of XML. Modding should be notably easier
    * Mods no longer need to modify the .dat files that come with GC, instead you can place them in their own folder under the ‘mods’ folder, and they’ll automatically be read in.
    * Fixed several bugs (walls display correctly now, for example)
    * No more random orc/goblin migrants
    * You can establish a spawning pool to spawn more recruits
    * Creatures have creature specific attacks, and can inflict other effects as well (a bee sting may poison your orcs)
    * Stone quarries can be dug out and will produce stone for you. Underground nasties may attack from within, so beware.
    * Constructions and areas can be designated by clicking and dragging, in addition to the original two-click method.
    * Flying monsters have been implemented, walls won’t keep out everything now!
    * Sleeping on the rough ground will have a detrimental effect, so now you have a reason to build beds
    * Constructions set to be dismantled display this fact as well
    * msvcr100.dll and msvcp100.dll are included in the .zip to make install easier.

New constructions, creatures and items are included, many created by the community. A big thanks to everyone who’s contributed with mods and/or code!

You can check out the changesets on bitbucket for a more detailed view of what’s changed and who’s done what.

Traditional Roguelikes (Turn-based) / Goblin Camp
« on: July 14, 2010, 07:20:27 PM »
Goblin Camp has just had its first public release.

It's an attempt to make a Dwarf Fortress-style game without some of the problems DF has.  One of the major draws is the intuitive, mouse driven interface, as shown here.

I haven't had the chance to try it yet, but it looks promising.

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