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Messages - Skeletor

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There's two sides about Krice for which he was criticized.
1. One is him treating newbies like crap and making the forum unhospitable for them. Same treatment was given to well known devs or community members. To which I agree Krice should have been reprimanded long time ago - perhaps not exhiled, just temporary bans and reminded of basic rules to keep good vibes in the community. I also didn't like him in the beginning; had to learn to tolerate him with time - but have to admit he would make interesting interventions in the forum from time to time.
2. The other is Krice not alligning with the current politically correct globohomo trend in videogames, for which he has also received a fair degree of criticism by some. Well, that shouldn't be an issue in my book. He had his views, whatever. There's already enough politically correctness in videogames. Thing is, Krice genuinely liked roguelikes. Was just a bit autistic, there was no reason to remove the off-topic section altogether.
There were plenty of good threads on non-roguelike videogames and now they are all gone forever?

Nice, coronaroguelike  8)

Programming / Re: How to hire roguelike devs?
« on: June 11, 2020, 02:45:49 AM »
Damn I hate reddit with a passion though.

Programming / How to hire roguelike devs?
« on: June 06, 2020, 07:47:38 AM »
Say I was looking to hire someone to develop an android roguelike for me, what would be a good place to look and how much would I expect to pay per hour?

Temple of the Roguelike / Re: Maintenance tasks
« on: May 29, 2020, 07:48:39 PM »
SSL certificate renewed. Off-topic subforum cleaned up.

I'm thinking on implementing some stronger measures for signing up, unless you guys are really looking forward to using services for essays or online casinos.

Thanks for that and good to hear you're still around.
Could a bunch of the OGs (e.g. minotaur, getter, darren, vanguard, z, corremn, krice, myself etc) (nah maybe not krice) be enabled to delete posts so we cut spam as soon as we notice it?

Still no updates since the 6th March 2020 Tomb of Eaters release.

Played the game a bit, some nice improvements but still that sandboxy/unfinishy feel, and some of the same old bugs/glitches still present (e.g. whenever I venture in goddam bethesda susa the game slows so much I can actually feel how cold the levels are ffs).

Classic Roguelikes / Re: Angband variants table
« on: April 01, 2020, 02:28:11 AM »
Maybe because vanilla angband is so famous yet incredibly boring and unfun that everyone can easily have a go and improve it signficantly in a few lines of code?

Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 9.5)
« on: April 01, 2020, 02:25:41 AM »
Great to hear development of this gem is still up and going.
I quite like polybot-7 as well.

Interesting, gonna try this one.

Development Process & non-technical / Re: I am new and unsure.
« on: March 17, 2020, 05:31:21 PM »
As for developing a game, I would consider taking an existing one that is close to your vision, and building from there. Another people has already done the heavy lifting for you. Take what you like and rm -rf what you don't :-P

Any notable major roguelike with open source code you can think of?

Development Process & non-technical / Re: I am new and unsure.
« on: February 24, 2020, 04:30:24 AM »
What a great thread.

I did manage to play some RPG with my friends but was always games I created. Only occasional games of GURPS and DnD.

Since my mid 20s completely stopped due to career, which sucks. But as an adult it's difficult to get into a nice group of players without getting socially rejected to a degree. Maybe it's just my insecurity, not sure.

They say:
When you are 20 years old you are obsessed with what others think of you.
When you become 40, you stop caring.
When you turn 60, you realize they weren't really paying attention to you anyway.

But I utterly dislike the majority of people who go to those shops where they sell MTG cards, Warhammer figurines etc. It's like 90% of them have bad breath, very few so-so girls who think they're big deal, and autism everywhere.
So I just prefer to stay home and play the good old DoomRL, Caves of Qud, Adom, Infra Arcana and so on and on.

Might eventually pick up python + libtcod tutorial or c + curses library but the idea since I am on ok money is to find a dev who will do the hard yakka for money.


@mouser: true, more of a roguelite tho.

Not to start an I-am-hollier-than-thou flame, but I am curious. What makes Hyper Rogue a roguelite instead of a roguelike in your opinion?

Low complexity.

Someone hacked Skeletor's account? I bet that link runs viruses. Don't click it.

Nah that's still me Krice - never had issues with pastebin.

But damn so many spam accounts posting dodgy links these days on roguetemple.

@mouser: true, more of a roguelite tho.

Just wanted to share this link, good for spreading the word about roguelikes.

Wow, what a meaty update.

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