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Messages - Avagart

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Early Dev / Re: The Prowler
« on: March 20, 2018, 04:40:03 PM »
Adding files to .gitignore means that git won't track these files. But if you added projects to repository already, you need to *forget* that files first, by git rm --cached filename.filextension should do the work. Marked files will be removed from repository on next commit, but they will remain in your local directory.

Not sure how these cli commands transpiles to VS extension, thought.

Programming / Re: My language
« on: March 20, 2018, 03:04:47 PM »
Just an update, I've gone so far as started to write imaginary code with my own language! No but it's kind of fun. This far I've managed to write code that doesn't have () or {} characters, I noticed you don't really need them and without them the source code is actually more readable.

You inspired me to play with that idea. I kinda like it, but I encountered some issues already. Intendation-based scope is not my favorite idea, and writing that kind of parser is more difficult. So, I'd need some scope indicators... and begin [...] end approach is not better than brackets. Also manual end-of-line symbol will help. And here, our syntax is inconsistent already.

Implementing a language (compiler) is probably quite difficult.
But creating transpiler that would generate, for example, C code is not overly complicated - at least for simple language.

Code: [Select]
function myfunc
integer a:0 //: is a parameter with default value 0

And how would you implement local variables to distinguish them from function arguments?

Btw, probably syntax is not the most important part of designing programming language.

Off-topic (Locked) / Re: Prime numbers
« on: January 25, 2018, 09:54:38 PM »
Krice, your topic is bot magnet, it seems ;)

But... After quick research, it's not even a roguelite, it seems. Am I wrong?

Wooo-hooo! I almost forget about that game, it's time to play it again :)

Early Dev / Re: City of the Damned
« on: January 14, 2018, 07:27:53 PM »
Sounds cool, especially if finishing missions would mean something more substantial than just gathering resources :) But any way you want to go, I'll keep fingers cross for you ;)

Early Dev / Re: City of the Damned
« on: January 14, 2018, 04:49:09 PM »
(...) your game sessions are kept rather quick (15 - 30 minutes max) so you quickly get that feeling of satisfaction and completeness, however you can repeat these sessions any number of times you want(...)

Huh, it's what I'm looking for in roguelikes for a long time. The major ones takes too much time for my actual job situation, and lots of coffebreaks are great for a short time, but often even the good ones are too bland / shallow for playing them over and over. Although... About what kind of metaprogression are you thinking?

Off-topic (Locked) / Re: How was year 2017?
« on: January 01, 2018, 09:04:23 PM »
I wish you all - have great 2018 :)

Off-topic (Locked) / Re: Is Finland the best country?
« on: December 27, 2017, 11:59:05 PM »
I met a few interesting Finns last year. I wanted to visit Finland next year, but flights from Poland to Finland are much more expensive than flights to Norway and even Iceland, so... 2018 - Keflavik. Finland needs to wait until I got more salary to spend ;)

Btw, I met a girl, Irina. It is a russian name... And I'm wondering since then - what's Finns' attitude to Russians? Polish people are still biased agains Germans and Russians due Second World War, Partitions, and even earlier historical events. Do Finns feel aversion to Russians because Winter War?

Off-topic (Locked) / Re: How was year 2017?
« on: December 27, 2017, 10:44:39 PM »
True. Looking for perfect solutions killed my productivity. And made hobby much more similar to work.

What is Brick Atelier? I haven't heard about that. Could you tell something specific about that project?

Off-topic (Locked) / Re: How was year 2017?
« on: December 27, 2017, 05:07:23 PM »
I have mixed feelings. In real life - it wasn't bad year. Finally I got a grip and I took an action to change my crappy job and poor career prospects, by learning cnc. I hope it'll work somehow :D Speaking of roguelikes, not so good. Despite efforts, I didn't make anything productive for a long time. I can't focus; I'm worrying about non-perfect solutions instead of, well, sitting and writing code that gets job done.

Traditional Roguelikes (Turn Based) / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 10, 2017, 04:06:46 PM »
But I wonder why Nethack (fork) even needs an installer.

I asked that question via reddit. It seems that developers decided to use *default system recommended paths* - on Windows, game will be installed in Program Files, and moving game files to our directory-of-choice will break things (like save system). Why? Because "This is the way Microsoft recommends doing it." It doesn't make sense for me.

Traditional Roguelikes (Turn Based) / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 08, 2017, 08:30:54 AM »
huge amount of forks but they all miss the point the main game had in the first place

Why it's bad? I really like diversity of *bands. You can play FA Angband, NPP Angband, UnAngband, and experience different gameplay style every time, and I find it amazing. Although I don't think it's something that will happen to NetHack, its community seems much more, say, conservative.

Btw, using installer that won't let you specify, and even don't show *where* the game will be installed, is kinda red flag for me.

Huh, nice and original idea, it seems. I'll take a look when I find some spare time.

Ok, this IMHO warrants a new posting
Well, updating old topic would boost it to the top in the same way as creating the new one. Lots of devs maintains the one topic - it makes Announcements section regular and systematic.

Anyway, I'm glad to see new public release! ADOM is my favorite roguelike ever, but I didn't play it for two years. Definitely I'll give a try to R81 - I'm really interested to *experience* what changed since R60.

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