1
Player's Plaza / Re: Ever felt weird playing a roguelike?
« on: January 22, 2025, 09:21:37 PM »
This is an interesting discussion.
It's not too often that one finds roguelike threads discussing whether a game's design makes the player feel alienated in some subconscious way or not.
There are cases were I don't mind weird mechanics and game feel, but there are also other cases where it does bother me.
I think it is a nuanced kind of thing overall and depends on how all the pieces of the game fit together overall, like so many other things in game dev.
Games certainly don't need to correspond to reality, or even a fictional reality, but that doesn't change the fact that sometimes things can feel out of place and could have been done in a more natural feeling and compelling way.
This thread was good food for thought. I will try to remember it for my own upcoming roguelike project that I'm just starting but have been wanting to make for the past decade. It should be fun getting back into dev more tangibly!
And, even though this forum gets way less activity than it once did (like many forums), I am happy that this (and other forums) still exists and is alive. The more traditional forums remain active the better, because social media in contrast socializes far too much power of censorship and groupthink in the hands of just a few entities.
I've always loved traditional forums a lot more than social media and they are a lot less anxiety inducing and so it is good to be back after so long!
It's not too often that one finds roguelike threads discussing whether a game's design makes the player feel alienated in some subconscious way or not.
There are cases were I don't mind weird mechanics and game feel, but there are also other cases where it does bother me.
I think it is a nuanced kind of thing overall and depends on how all the pieces of the game fit together overall, like so many other things in game dev.
Games certainly don't need to correspond to reality, or even a fictional reality, but that doesn't change the fact that sometimes things can feel out of place and could have been done in a more natural feeling and compelling way.
This thread was good food for thought. I will try to remember it for my own upcoming roguelike project that I'm just starting but have been wanting to make for the past decade. It should be fun getting back into dev more tangibly!
And, even though this forum gets way less activity than it once did (like many forums), I am happy that this (and other forums) still exists and is alive. The more traditional forums remain active the better, because social media in contrast socializes far too much power of censorship and groupthink in the hands of just a few entities.
I've always loved traditional forums a lot more than social media and they are a lot less anxiety inducing and so it is good to be back after so long!
