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Traditional Roguelikes (Turn Based) / Re: ARRP 2010: Traction Edge v0.1
« on: July 09, 2011, 08:54:13 AM »
If someone wants to play this with the git (development) version of SFML, I am attaching the patch to make traction edge work with it.
Mongrol, you may want to look at two of the changes (that do not seem SFML related):
BTW, in case there are Arch Linux users in here, I created an AUR package
https://aur.archlinux.org/packages.php?ID=50575
Thanks for the game and keep the good work!
Mongrol, you may want to look at two of the changes (that do not seem SFML related):
Quote
AnimManager.h:
-#include <vector>
+#include <deque>
Utility.h
+#include <queue>
BTW, in case there are Arch Linux users in here, I created an AUR package
https://aur.archlinux.org/packages.php?ID=50575
Thanks for the game and keep the good work!