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Messages - JLC

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If someone wants to play this with the git (development) version of SFML, I am attaching the patch to make traction edge work with it.

Mongrol, you may want to look at two of the changes (that do not seem SFML related):
-#include <vector>
+#include <deque>

+#include <queue>

BTW, in case there are Arch Linux users in here, I created an AUR package

Thanks for the game and keep the good work!

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: December 07, 2010, 12:21:58 PM »
I am sorry I have not been much help giving feedback.

Great to see you keep adding stuff to the game. Thank you very much.

Off-topic (Locked) / Re: Apparently I'm a Linux User Now
« on: November 09, 2010, 10:54:14 PM »
There are no standards. You use what you feel comfortable with. If you installed ubuntu then you probably have gedit installed. If you don't like it, there are tons of them waiting for your.

Most programmers use either vim or emacs. They are pretty awesome as soon as you get used to their keys.

PS: Yes, package managers are great (apt-get in ubuntu). You'll be installing software in little less more than what it would take you to open your browser and search for a download button in no time.

Welcome to linux :)

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 7.0
« on: October 30, 2010, 01:04:44 PM »

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 7.0
« on: October 29, 2010, 11:49:57 PM »
Sorry, I'm not sure I understood what you asked me for.

Change hydra.sav to hydraslayer.sav and and place it in /usr/share/hydraslayer/ instead of /home/jlc/.config/hydraslayer?

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 6.0
« on: October 22, 2010, 01:11:52 AM »
Ty for the new version :)

I changed the description of the package as you asked.

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 5.0
« on: October 20, 2010, 05:54:03 PM »
I think keeping the dagger is a part of strategy, and the game should not suggest what the strategy should be (and it is not the only reasonable strategy - I also prefer to keep the dagger myself, but there are other ways to deal with mushrooms and small hydras).

You're right. Should have given that idea a second thought  :-[

What would be the best way to score your games? Maybe one scoreboard which lists max number of enemies defeated (for beginners, this tracks your progress on your way to winning, and for experts, this essentially tracks your best depth) and another one which rewards those who have won the official part most cheaply?

I like the idea but I'm not the right person to give input here. Never really dug into score calcs. Damage taken would probably be a good stat as well though. You'll have to ask for user names when starting a game. Otherwise the ranking will be almost useless in computers with multiple users.

Another thing I think would be useful is some global achievement table, which acknowledge if the player has ever e.g. won, won without using Life, defeated AH without using runes/scrolls/potions, slain 11 hydras with a single missile throw, etc.

Like it.

I think you mean hydra.sav and hydralog.txt files. OK, I think the best way would be to add a compiler option for this.

I did.

Pre-AH levels are moderately difficult but on 11th level heal factor is too high on my opinion. I die only by being careless (not watching HP) or greedy (conserving too much stuff). Post-AH it is a slow war of attrition.

+1. It's too easy to heal on level 11. One of the hydras was all I needed. But I still think this level should be enough to completely heal.

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 5.0
« on: October 20, 2010, 01:01:07 PM »
Returning to game from the inventory was a bit slow for me with 4.4 and it seems fine now :)

About further changes (I'm not that experienced with roguelikes, but I played some - mostly dungeon crawl - and since I really like this one I figured I could come up with some ideas. Feel free to bash me if they're stupid):

- (Random thought) Would checking if a player has a -1 weapon when going into the next level be a good or bad feature? I felt the need to drop mine - mostly in the first levels - to allow me to use a best combination of weapons several times already.
- I always liked to have a ranking in roguelikes. Something like a top10 of all the scores would be nice and I really miss it.
- Have you considered implementing different difficulty modes? I found out this game to be an excellent rl game not only for players without many time to finish a game but also for people getting into the roguelike world. And so I figure it would be cool to keep this difficulty for new players and then have an harder one for more experienced ones (I know it is possible to dig deeper than 12th level). Nothing fancy, but restricting potion use (life, power juice and knowledge for example), diminishing the starting HP and maybe increase hydra heads would  make it more changeling.
- I think you should probably write hydraslayer.txt somewhere in /home/user/.hydraslayer/ or something. I found myself leaving these files in work directories a few times :P

PS: I submitted a package to the arch linux aur repository so that it is easier for arch users to install/update the game. Hope you don't mind.

Thank you again.

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 4.0
« on: October 18, 2010, 02:50:00 PM »
Meanwhile I just won it for the first time (but I had to use one potion of life).

This was the first time I managed to successfully use conflict as well. Pretty cool :)

Char dump:

That eradicator replaced a trisector after I killed the ancient hydra.

Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 4.0
« on: October 18, 2010, 01:32:51 PM »
Hi there. Congratulations for your game, even though I'm no rl expert I've enjoying this game.

I'm posting to report a seg fault that I got (I don't have the time to reproduce it atm, but I'll try to do it asap).
Against a single hydra (21 golden) I attacked first with a S11 ruby great flail, used a potion of power swipe and attacked again with the flail.

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