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Other Announcements / Re: What is good in roguelike gameplay?
« on: August 30, 2010, 06:54:29 PM »
Exploration is what matters most in a roguelike. Unending strangeness, deeper and deeper. Weirder items, monsters and fortresses. I don't even care about winning. I just want more world.

Level generation is good. I think angband has a beta artifact generator. How about a monster generator? A vault generator? We could really have an infinitely deep world that never gets stale.

OTOH I've gotten tired of roguelikes. I like realtime action. I'd like Angband and Kobo Deluxe to have a baby.

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