Also remember NPC take items as you do, you can try to find them by trading.
I was including all the NPC's I saw in the item count even if I couldn't get them to trade their stuff away. Maybe I was just unlucky.
Fair enough on the precision rifle, most of the BO I encounter are dead or dying from the horde so I usually have little problems by the time I get to them.
I've actually never witnessed an NPC throwing a grenade. My personal preference is to have grenades be slightly more powerful, but also rarer. I was surprised at how many I could find in people's homes and equally surprised when it would take three to kill the average zombie.
With the leader thing I certainly don't expect any chain of command type stuff and it's fine the way it is. However, I don't think leadership should even be an option for followers when they level up. All it does is serve to confuse newbies and make them waste points in it.
Another interface type irritation was how limited the range for telling allies to build fortifications. It'd really be nice to be able to tell your ally to board up the window on the other side of the room so I could work on the other windows.
Any future plans on letting us tell a follower to just drop a single item? I had many a drop all just to get one or two things.
Unrelated note, is medic an entirely self only skill or is there a way to benefit teammates with it?
I also noticed it was very hard to get teammates to use beds even when they were empty only a couple of feet away. Any tricks besides pulling the beds around until they decide to hop on one?
Now that civilians can kill any thoughts about a game setting allowing for civ killing? You could probably balance it out with some sort of infamy system that makes cops and military target you.
Sorry for not mentioning this early, but great job. It's not often I can play a roguelike for eight hours straight and besides a few minor things, there's not much more I think the game really
needs (core gameplay is solid). The AI felt pretty good and I mostly liked the way that companions were controlled. Definitely in my top favorite roguelikes now.