1
Off-topic (Locked) / Re: Game Design question regarding movement in text RPG
« on: December 21, 2011, 08:02:29 PM »
Hi,
It's a single player MUD or sort of? Those and roguelikes are from the same "era" but are quite different. Anyway, if you limit yourself to four directions it feels strange not to have a minimap and wasd/arrow keys. That being said it's a bit sad since you can do so much more in a text based RPG, like "hidden" exits, mazes with twisted directions (loops), overlapping rooms and the like.
If you didn't already, I'd give MUDs a go for inspiration.
Do you have a link to your game?
It's a single player MUD or sort of? Those and roguelikes are from the same "era" but are quite different. Anyway, if you limit yourself to four directions it feels strange not to have a minimap and wasd/arrow keys. That being said it's a bit sad since you can do so much more in a text based RPG, like "hidden" exits, mazes with twisted directions (loops), overlapping rooms and the like.
If you didn't already, I'd give MUDs a go for inspiration.
Do you have a link to your game?