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Traditional Roguelikes (Turn Based) / 1k JavaScript Roguelike
« on: August 27, 2010, 04:17:09 AM »
Hope it's okay to announce this in the forum. I made a 1k JavaScript Roguelike game called "The Legend of Ecma" for the js1k competition that's going on right now. You can check out my entry here: http://js1k.com/demo/285
"The Legend of Ecma." Descend the dungeon to find the amulet of Ecma and then return it to the top floor. Monsters subtract 1 health, potions add 1 health. Features: 1 bit pixel art, randomized dungeon, can return to previous levels in the dungeon and their state is maintained, monsters chase you around obstacles. Boos: A bit sluggish in Opera, canvas scaling artifacts, no victory screen (yet?). Version 2 notes: Fixed timing issues with Firefox, tweaked difficulty a bit.
Don't worry, I do have (much) larger RL plans, actually, something as an entry to the year 10 competition going on here: http://www.thegamescollective.org/index.php/topic,75.0.html So that will be pretty much the polar opposite in terms of scope of my js1k game
"The Legend of Ecma." Descend the dungeon to find the amulet of Ecma and then return it to the top floor. Monsters subtract 1 health, potions add 1 health. Features: 1 bit pixel art, randomized dungeon, can return to previous levels in the dungeon and their state is maintained, monsters chase you around obstacles. Boos: A bit sluggish in Opera, canvas scaling artifacts, no victory screen (yet?). Version 2 notes: Fixed timing issues with Firefox, tweaked difficulty a bit.
Don't worry, I do have (much) larger RL plans, actually, something as an entry to the year 10 competition going on here: http://www.thegamescollective.org/index.php/topic,75.0.html So that will be pretty much the polar opposite in terms of scope of my js1k game