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Messages - krabby

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Programming / Re: Apotheosis, 3D Roguelike, 1st Tech Demo available
« on: June 17, 2012, 06:52:58 AM »
Is this a roguelike... or a third-person RPG game? o.o

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Progress Quest is more fun actually...

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Early Dev / Re: Rogue Survivor Alpha 4.1
« on: August 29, 2010, 06:52:50 PM »
I like your game, but why are commercial stores so easily convertible to fortresses? Shouldn't they have more windows (especially storefront windows) and such?

There could be also include back-exit firedoors (building codes and regulations?). And maybe there could be an alarm system whenever a door or window is smashed.

There could also be banks, which include an easily barricadable vault.

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Early Dev / Re: Serial Killer Roguelike
« on: August 26, 2010, 04:30:32 AM »
People have a tendency to have a perverse fascination with death. Perhaps it's Freudian. Perhaps it's the result of inner urges best kept inside. The evidence is everywhere. Criminal Minds. Silence of the Lambs. Dexter.

Your game will probably be a hit, and as long as it's easy and intuitive to use, it may create a revival of interest in roguelikes.

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Early Dev / Re: Serial Killer Roguelike
« on: August 25, 2010, 06:39:17 AM »
Swat teams? They should only come if the criminal decided to hold someone hostage. Then the police officer calls for backup, backup arrives and surrounds the criminal.

What I'd like to do is booby trap homes to make them into death traps, maybe a little sleeping potion in the milk, or a time bomb in the utility closet right next to the gas heater. While watching it all from secretly placed spy cameras. But my day job will be a medical doctor for the criminal underground, healing gangsters.

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