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Traditional Roguelikes (Turn-based) / Re: I just released a roguelike, Silent Call 2, to XBox Live Indie Games
« on: December 23, 2012, 07:54:51 PM »I would be honored to help you with your game and give you input, if you would have me of course. I am not a programmer, I am a writer, but I have helped a good friend with his game, and I have written a storyline and some character bios for an indie team I know. I have a mental grasp of good gameplay mechanics and how the design process works, but like I said, I know not a bit of coding. I am an indie musician as well, I do alternative rap music infused with rock elements. I am a big fan of roguelikes, so that may be of use to you also.
*Ah, I think I may have used the wrong term when I said "animation". An in-out fade transition or tile swapping effect between two or three static pictures would certainly be sufficient I think. Indeed, learning that pixel color blending trick in XNA would probably go a long way to add to the presentation of the game. You may even be able to use it for more than just rounding out the fog of war. I wish to get into this area more in depth with you, but we must find another way to communicate directly in private. I have ideas.
*Yes the control scheme feels "comfortable" after a few minutes, I don't know what it is, but it feels way better than just pressing directions to do everything. It might just be us, I don't know, lol.
*I understand that some fundamentals of the game may need to be changed in order to accommodate such a feature as a "hardcore mode" or something in that vein. A quest system overhaul would be needed, I am sure. And, Time Stalkers! That game was magnificent! Yes! That's exactly what I mean. If you want players to retain something, make it pieces of gear or a past weapon. Or, even better, make it the player's choice. A game called "Shiren the Wanderer", which is also a roguelike of sorts, allows you to store armor or weapons in a storage chest, with limited slots of course, so that a future reincarnation of yourself is able to take things from the chest and wear/use them.
*Hey man, No problem! I enjoyed the game, and look forward to helping you improve it if I can. I appreciate what you're doing here. Roguelikes are niche enough as it is on PC, let alone on consoles.
Thanks! I'm not sure I can do any more work on Silent Call... my work takes up too much time now!
I could possibly share the source code with anyone interested in improving the game