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Messages - deveah

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Traditional Roguelikes (Turn Based) / Re: 3D roguelike
« on: September 10, 2008, 08:18:00 AM »
But where is the roguelike? Where is the content? Nice demo, nice framework.

Making a 3D roguelike is much harder than a simple 2D one. The graphics are the first obstacle. Then there's the engine. To make a 3D roguelike you need to have at least an engine. And that's what Gael's working on.

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Traditional Roguelikes (Turn-based) / Re: My gosh, it's Dark in Here!
« on: April 03, 2008, 09:23:28 AM »
Yep, mainly for "xenophobism"...

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Programming / Re: Writing to the console (vb6)
« on: April 03, 2008, 09:16:01 AM »
Remember that Basic is a slow language, so you may experience refresh-like effects. I recomend using a C++ based console lib, or at least getting from vb6 to FreeBasic (basic language, c speed)

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Traditional Roguelikes (Turn-based) / My gosh, it's Dark in Here!
« on: January 20, 2008, 01:44:17 PM »
[iDiH] It's Dark In Here!
4-hour-roguelike, made comlpletely out of scratch, no libs or engines.
NOTE: This is a 4 hour roguelike, do NOT expect much (as a roguelike) but do (as 1drl).
http://deveah.xt.cx/idih

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