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Traditional Roguelikes (Turn Based) / Re: 3D roguelike
« on: September 10, 2008, 08:18:00 AM »But where is the roguelike? Where is the content? Nice demo, nice framework.
Making a 3D roguelike is much harder than a simple 2D one. The graphics are the first obstacle. Then there's the engine. To make a 3D roguelike you need to have at least an engine. And that's what Gael's working on.