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Messages - skaldicpoet9

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Other Announcements / Re: Roguebasin is troubled!
« on: December 31, 2013, 04:14:15 AM »
I just created an account on Roguebasin and intend to start doing a lot of editing. I did notice in the changes log that it seemed that there were a lot of spammy looking accounts created before I created mine. I wouldn't mind helping out with some kind of user verification process to cut the spam out. Roguebasin is a bit rough around the edges right now, but I would love to help make it much more comprehensive then it is now.

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Other Announcements / Re: Roguelike Bundle
« on: July 29, 2013, 01:26:42 AM »
Yeah, I figured that commercial roguelikes would be a no-go. I just wanted to include the games that I felt best represented an good stepping-stone for newcomers. Like I said above, Infra Arcana, Powder and IVAN would be other roguelikes that are good starting points for beginners.

The various different bundle categories could be a good idea. I just think that it is advantageous to keep things 'bite sized' so as not to overwhelm potential newcomers to the genre.  I would say that each individual bundle shouldn't comprise more than 8-10 games with a list of recommendations pointing to similar games. That way the bundles could stay focused and allow people to get a good grasp on the variety of different games there are in the genre.

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Other Announcements / Re: Roguelike Bundle
« on: July 29, 2013, 12:40:39 AM »


Personally I think that the bundle should be kept slim so as not to overwhelm newbies and concentrate on a few select games that are the most accessible in the genre. I threw together a quick mock-up of those games that I personally consider to be the most easily picked up by newcomers to the roguelike genre.

I think the strong suits for these games are the following:

  • Graphics - Each of these games have tiles or graphics. Most newcomers to roguelike games tend to be turned off and bewildered by ASCII.
  • Familiar mechanics - Gamers coming from various different genres will find a variety of familiar mechanics adapted from other genres. Spelunky's platforming, FTL's RTS style mechanics, Tales of Maj 'Eyal's usage of skills/abilites similar of modern day RPGs, The Binding of Issac's Zelda-esque gameplay.
  • Accessibility - The majority of these games are either mouse driven or have a simple keyboard layout. No having to lookup an in-game readme for commands. I would argue the toughest of the above two games to get into for a new player would be DCSS and ToME, but I feel that they serve as a good introduction to the more 'traditional' roguelikes. 
The only problem I would see with the above games is that 4 of the 9 are paid games. However, if this is a bundle that is being done for charity then perhaps the developers could be contacted for their blessing ala the Humble Bundle. I don't know anything about how that works but if these games can't be included there are a few replacements I would suggest that still keep with the theme of introductory roguelikes. Infra Arcana, Sword of the Stars: The Pit, IVAN or Powder would fit in as well as a few others that escape me currently.

I love this idea though. I think it is an excellent way to gain more exposure to the genre. I'll definitely be keeping my eye on any ideas/improvements and will add my input when I can. I am extremely excited for this project! Keep up the great work.

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OP is a computer science student.

Hit the nail on the head.

Yeah, I am talking Programming 1 this semester so they are starting us off with C but form there who knows where I'll go?

I guess they are forcing him to use C, perhaps stick to one language at a time, writting a roguelike certainly will teach you a lot about the language.

I am hoping so. Before I start the real roguelike I want to make I'll probably just toy around with a couple of basic Rogue-clones just to get the feel of writing a roguelike and coding in C. I don't know what language I'll end up using but eventually I may switch, it just depends on how much I like C as opposed to other languages.

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Other Announcements / Re: your favorite roguelike
« on: January 21, 2008, 10:50:43 PM »
Yeah, Ivan is definitely up there for me. I would have to say that it is a tie between DoomRL and Ivan actually. I haven't played ADOM in awhile but it does have a special place in my heart because it was the first RL I played. However, Ivan and DoomRL are just crazy, good, masochistic fun. I don't think I have ever died so many times in a game (Ivan) or had much more fun then the original (DoomRL). Dwarf Fortress also gets a special mention, I love the game and the concept but until I get a handle on being able to play it better I can't really justify saying it's my favorite (even though it is pretty damn tempting even without full knowledge of the game). Dwarf Fortress I think will be one of those games that will continue to grow on me until it finally is my favorite.

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Hope to see your roguelike project soon, remember to teach yourself :P

Yeah, I am definitely pacing myself right now. I just started learning C so it'll probably be a little while before i get started on the project. I want to go ahead and make some really basic games before I start something as intensive as a roguelike. I have a lot of ideas brewing that I want to implement into a 2-D type game at some point that I would love to try out in a roguelike format. Hell, I may just decide to make the game in ASCII period. I am fascinated with the limitless gameplay possibilities when you use ASCII instead of the typical graphical interface. The game I am brewing is a sort of RPG/RTS/Action-RPG type of game, with a dynamic world where your actions open up and also close certain possibilities in the game depending all upon your choices. Anyways, thanks for the welcome slash I hope to learn a lot here :)

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Hey, everyone my name is Stephen. I just got into playing Roguelike style games just recently but I have to say it is one of the best things I have stumbled across in recent memory. I started playing with ADOM and then Dwarf Fortress, DoomRL, Ivan and then finally just recently (I know, it's so backwards isn't it lol) Nethack. I have just decided to major in Computer Science so I've been learning code and hope to make a roguelike game of my own someday. Anyways, I am glad I found out about this place through TIGS, I'll see all of you around :)

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