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Programming / Re: Randomized monsters and XML
« on: January 25, 2008, 07:12:08 AM »
But the best would be to write items/monsters/skills editors, so the XML-files would be easier to generate/maintain.
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<monsters>
<monster>
<guard1>
<stats str="8"(...)/>
<inventory>
<equip>
<pants id="GUARD_PANTS"/>
<top id="GUARD_JACKET"/>
<weapon id="GUN45"/>
</equip>
</money min="0" max="100">
<items>
<item id="MAG45" prob="0.5"/>
<choice_items>
<item id="CANDY_BAR1" prob="0.25"/>
<item id="BIER" prob="0.25"/>
</choice_items>
</items>
</inventory>
</guard1>
</monster>
</monsters>
Meaning all these guards have standard equipment, can have from 0 to 100 dollars, 50% chance having ammunitions for his .45 and 50% chance having a candy bar (25%) or a bier (25%).Hi all,
I couldn't find any presentation zone, so I introduce myself here.
I'm a 31 year old French software engineer living and working in Germany (sorry for my poor English), and I've discovered the RL a few years ago.
I don't play a lot, but I enjoy Nethack and (Z)Angband, although I'm playing Nethack more. I've also found IVAN, a well polished modern RL game, a pity the development seems to have stopped
Looking for news about the RL dev scene, I've found roguetemple: a nice web site, a nice community and loads of information