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Early Dev / Re: Rogue Survivor Alpha 4.1
« on: August 31, 2010, 01:08:50 AM »
On the topic of vending machines, maybe they should be equipped with alarms and take several hits to access, trading the player's security for food?
I would like to suggest a new item: Bedrolls, which allows the player to carry a portable bed, which allows for a wider range of safehouses the player can establish, especially if they are recruiting NPCs and want them to guard certain areas but want good sleeping accommodations.
Come to think of it, I have a suggestion about the AI. I am not sure if it is reasonable, but maybe allied NPCs could secure the building they are living in and sleep in shifts, which they adjust according to their group's size and how many are in the building. This theoretically should help with making them reasonably rested if trouble comes knocking or if they go on a expedition.
I would like to suggest a new item: Bedrolls, which allows the player to carry a portable bed, which allows for a wider range of safehouses the player can establish, especially if they are recruiting NPCs and want them to guard certain areas but want good sleeping accommodations.
Come to think of it, I have a suggestion about the AI. I am not sure if it is reasonable, but maybe allied NPCs could secure the building they are living in and sleep in shifts, which they adjust according to their group's size and how many are in the building. This theoretically should help with making them reasonably rested if trouble comes knocking or if they go on a expedition.