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Programming / Re: Python for a Rouge Like RPG
« on: November 19, 2011, 07:07:37 AM »
flags, thanks for the comments.
I've always heard the "start small" comment anytime I've seen someone saying they wanted to start with a project like this. The thing is I understand a lot of the mechanics and some theory of programming through my time learning different language structures and my computer science classes but I've never actually implemented it to learn how it all works together.
I'd really appreciate to see the code for your game if you don't mind.
The only thing holding me back from all of this is the fact that I try to always think creatively, I write a lot, and I've always been sucked in by the story and all that but the programming aspect of games amazes me to no ends. I want to learn to program, if even on an intermediate level, because I'd love to seek out a design job either with an existing company or through making my own games but of course designers have to have other skills other than just writing. Having the ability to do code would be a huge accomplishment for my own person and would help me out greatly in the long run.
So ya, I'd love to see the code. My email is on my profile so you can just email it to me if you'd like.
I appreciate everyone else's comments as well. I do realize that finding a coder to work with me is a long shot especially with the scope this project could possibly take on. I do plan to forge ahead and learn on my own at least for the time being. Something like this could get scrapped half way through once I've created different base systems, like say I can make a combat system or map generation and want to start fresh and implement different ideas or change things up. I still just want my ability to create and design to be at the forefront which is why I think I jumped on the idea of another coder, that way I'd have a good coder on top of my ability to help with whatever needed written, planned out etc.
I've always heard the "start small" comment anytime I've seen someone saying they wanted to start with a project like this. The thing is I understand a lot of the mechanics and some theory of programming through my time learning different language structures and my computer science classes but I've never actually implemented it to learn how it all works together.
I'd really appreciate to see the code for your game if you don't mind.
The only thing holding me back from all of this is the fact that I try to always think creatively, I write a lot, and I've always been sucked in by the story and all that but the programming aspect of games amazes me to no ends. I want to learn to program, if even on an intermediate level, because I'd love to seek out a design job either with an existing company or through making my own games but of course designers have to have other skills other than just writing. Having the ability to do code would be a huge accomplishment for my own person and would help me out greatly in the long run.
So ya, I'd love to see the code. My email is on my profile so you can just email it to me if you'd like.
I appreciate everyone else's comments as well. I do realize that finding a coder to work with me is a long shot especially with the scope this project could possibly take on. I do plan to forge ahead and learn on my own at least for the time being. Something like this could get scrapped half way through once I've created different base systems, like say I can make a combat system or map generation and want to start fresh and implement different ideas or change things up. I still just want my ability to create and design to be at the forefront which is why I think I jumped on the idea of another coder, that way I'd have a good coder on top of my ability to help with whatever needed written, planned out etc.