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Messages - Lycus

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Other Announcements / Must-play Roguelikes
« on: November 09, 2011, 06:23:15 PM »
I was just wondering what you guys think are the roguelikes that all fans must try to get a proper feel for the genre and the mechanics found in roguelike games.

Being a relative newbie to roguelikes, the only ones I'll put out there are Dungeon Crawl, Nethack, Adom & Dwarf Fortress.

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Being somebody that only got into roguelikes a matter of months ago, I have several turn offs, probably brought on by modern gaming conventions that I'm used to.

Controls (1)

Yeah, I'm used to very simple controls. An xbox controller, or WSAD-mouse, with perhaps a few other controls. This is only a minor gripe though. I mean, I bothered to learn Nethack's control scheme, to make sure I played the game properly. ...Still took me forever to work out what the #meta key was though...

ASCII (1)

...Yeah. Sorry, but I'm not a fan. However if it was possible, the gripe would be less than 1. I've been playing a lot of Cataclysm lately, which is ASCII only, and there are many other games I play using that style. But despite this, I prefer tiles. <3 DCSS's tileset.

Cheapness (3)

This is my way of wording the way that I hate difficulty. I barely play nethack now, as it often feels very cheap to me. It seems like the game sometimes says 'Yeah, you're screwed now because you didn't manage to find a way to float earlier. Screw you.' Also, way too many insta-kills in that game. However, I love Dungeon Crawl: Stone Soup's difficulty because it feels fair, and deaths seem to happen based on my carelessness and lack of strategical planning.

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