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Design / Re: Variable Encounter Rate?
« on: March 13, 2017, 08:33:49 AM »
Roguelike set to artificial world sounds interesting as you aren't bound by laws of physics (as if fireballs would obey them in the first place, but you get the idea).
If I understood your idea correctly, proxy would shield you from underlings and allow you to reach the boss without so many interruptions from underlings? Sounds reasonable idea to me.
Is there any reason player would want intentionally have a broken proxy? Might be a nice tactical option for player.
If I understood your idea correctly, proxy would shield you from underlings and allow you to reach the boss without so many interruptions from underlings? Sounds reasonable idea to me.
Is there any reason player would want intentionally have a broken proxy? Might be a nice tactical option for player.