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Messages - TeeEmCee

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Traditional Roguelikes (Turn-based) / Re: The evolution of Cardinal Quest
« on: November 16, 2012, 10:27:59 AM »
That could be an interesting experiment, and it all sounds like sensible design. But in addition to removing the RPG/roguelike elements of the game, shouldn't you also add more beat'em up elements as the focus? More terrain, combos, drops, or whatever else? Well, you did mention map exploration...

So you're not working on CQ2 at all?

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Other Announcements / Re: Project: Roguelike Renaissance
« on: May 24, 2010, 08:07:47 AM »
I suggested Notepad++ as a text editor because it has a "find in files" feature and supports regexs, and probably has everything else you will need in a text editor for a while. It doesn't sound like you need a code editor. But I'm not actually very familiar with notepad++; I'm an emacs user myself. But emacs is a rather big step up from notepad.

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Other Announcements / Re: Project: Roguelike Renaissance
« on: May 23, 2010, 05:54:53 PM »
Hi. I'm afraid I haven't read through this whole thread (but just the first and last pages), so I'm not sure of the details, but it certainly seems that you should be applauded for tacking an enormous task. You seem to (still!) have a lot of determination. Keep up your attitude!

...Right, that gets ToME 4's English script decently squared away!  There's still more though, but outside of somebody else having a better idea, that will manifest from me hunting through Lua files in Notepad for known revision gaps and probably a host of other things as slim to nothing was actually available as any sort of text file---doings so far were mainly just me hunting screen by screen ingame.   :P

A funny story... I offered to DarkGod to go through and fix all the errors in the ToME4 text that I could find. I was quite surprised when he said someone had done it already. Mostly. He emailed me the files you had sent him, and so I set to work applying them to the source to create a patch. This took most of an evening. Who knows how long it would have taken DarkGod to get around to it; some of your finds were already obsolete :P. I did spot many more errors besides the ones you listed, but you did do good work (just don't be surprised to discover I made some changes to your rewordings :P). But the moral of the story is: for the love of god, don't list corrections in a text file, but just fix errors in files directly, and then create a patch - there was a lot of work wasted there. I'm glad to hear that you're investing time in learning to use SVN - you won't regret it! (Of course, you can create a patch against a file that is not checked into version control, but the patch files generated by SVN have the huge benefit of saying which version of the file they were created against, which makes them much smoother to apply)

Likewise: Notepad?! If you are going to do a lot of text editing, you should get a decent text editor, or at the very least, use a utility which lets you search multiple files for a regexp. I found many typos in ToME4 by searching for "minimun", etc. Learn about using regexps. If you don't like commandline utilities (like grep), try Notepad++.

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Ah, Nice to see you here Rya!

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Classic Roguelikes / Re: [Nethack] Summoned Juiblex
« on: November 22, 2008, 03:41:51 PM »
He's bad news. Last time he was summoned I accidentally hit him while hallucinating and he pretty much insta-killed me :(

Wait, he kills monsters? I thought that summoned demons were totally useless.

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Classic Roguelikes / Re: Post your favorite YASDs! (from any roguelike)
« on: November 22, 2008, 03:38:12 PM »
Nethack: I just came across in a bones level in Minetown. Incredible piles of loot and gold everywhere for this early in the game and no terrible monsters guarding it. But I put off identifying the scrolls and potions I'd picked up. I killed a dwarf zombie, got distracted, then decided to eat the corpse (no other food around) forgetting that it was from a zombie. Upon getting food poisoning I used the unicorn horn I'd picked up, which was cursed, so I fumbled. Never having used a cursed unicorn horn before, I thought it might still work so tried again a couple times, but instead it me even iller. So I tried praying but got no response. Time ran out and I was dead.

Death message is "poisoned by a unicorn horn". Hmm.

Stupidity: I had potions of holy water to bless the horn, most of my potions were unidentified healing potions and I also had a stack of identify scrolls and a ring of poison resistance I should have been wearing.


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Other Announcements / Re: #rln Temple of the Roguelike IRC chatroom.
« on: June 23, 2008, 12:04:42 AM »
Unbelievable, no one thought to mention the change in channel here?

(Edit: March? How'd it show as a new reply?)

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Temple of the Roguelike / Re: The Book of Roguemundi
« on: June 16, 2008, 02:20:50 PM »
This is neat. Is using javascript to create better on-hover info out of the question? Then you could solve the problem of a lot of people close together.

After the 'fix' to the southern hemisphere, people in NZ and Australia are still placed about 500km north of where they should be (before, it was something like 1500km)

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Off-topic (Locked) / Re: So yeah, Happy Birthday!
« on: June 10, 2008, 01:57:44 PM »
Happy b-day!

But wait, this forum is over a yeah old, and we forgot to celebrate?

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Programming / Re: Worst bug you had?
« on: May 25, 2008, 01:55:14 PM »
Horrific.

Right in front of memory corruption that occurs randomly and plagues you for months or years (I'm suffering this - I think. Hard to keep track) without solution, is the bug that has no solution at all: those that are apparently due to your language (I'm amongst those working on an RPG engine in FreeBASIC) or prehaps some library you're using, and comes and goes depending on the month of the year.

Specifically, I and about 20% of users randomly get freezing when loading the game or quitting. OK, this isn't that bad, but it appears to be somehow due to reading data from files, and from past experience with FB (which is young and buggy, especially in the RTlib which eventually appeared to be the cause for a very similar bug that lasted a year), I blame my language and/or OS (observed in windows only so far). It doesn't seem to happen at any specific point in the loading code, just... randomly anywhere. What sort of bug report do I file?

Is it possible to investigate a hung program with a debugger? I can't gdb to work. Isn't gdb meant to support running its interactive prompt in a separate thread?

Bad bugs in libraries (like SDL_Mixer, which really sucks) can necessitate switching libraries, at possibly huge expense.

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Darn. I would have liked to have entered, given my ideas for random content, given 3 months warning (or realistically, 6 months might have been required to free a whole month), but I only just found out yesterday. (I know, not checking the Temple for weeks on end? I deserved what I got and far more still)

I'll still be sticking the ideas in a RL or two, but they'll be way off at this rate.

You still haven't started, Slashie? Oh no!
Have you spotted any other roguelike's entering?

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Other Announcements / Re: Plans for the new year
« on: January 19, 2008, 06:54:25 AM »
My plans: get rid of as many of my projects as possible. The more that I can finish or kill off or reduce involvement in, the more I can steer towards what I want my main project(s) and time spenders to be, without guilt.
I plan to start on and release a demo of my isometric RL, and probably to enter the 7drl.

IIRC IVAN is the only RL that I know of that large monsters block LOS.  I am now stealling that idea. *yonk*
Hmmmm... :)

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Other Announcements / Re: hi, some questions too :P
« on: December 20, 2007, 10:08:37 AM »
I just downloaded it and played for a few minutes, but Liberal Crime Squad isn't a normal dungeon crawler, though it does seem to start a bit dry. Have a look for download links at http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=forum&f=3. In fact, have a look at all Tarn Adam's other ASCII games, they're all unusual.

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Might as well join in.

I've been lurking this and other RL sites for a few months after I realised I was obsessed with Rogue-likes. I've been in #rln for several weeks but figure it about time to show my face.

I'm working on a few projects and rogue-like-like games, and plan to create a proper RL or two after.

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