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Programming / Re: Supporting Multiple Platforms
« on: June 26, 2010, 03:47:16 PM »I think its funny you piss on OpenGL yet one of sharplikes bullet points is "OpenGL audio and video system, using OpenTK."This is like people screaming at Linux Hater because Blogspot's powered by Linux--it misses the point entirely.
OpenGL sucks, so I say so. That it is the only option for exactly what we want does not make it suck less--it makes it suck more, in a way, because there's no other option. I actively resent using OpenGL. Not because it's "open" or because it's "cross-platform," but because the API is absolutely Neolithic and it's an absolute shitshow to work with. Fortunately, one of our developers actually likes OpenGL and handles that so I don't have to.
On the other hand, I can just get things done in DirectX, and not really have to care about how it's done. Oh no, I can't target the almighty GAMEPARK 2X, but I can target the people who I actually care about.
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I guess it will be interesting to see how long it takes (1, 2, 4 more releases?) before the mono side of things is abandoned in sharplike."Support" for Mono is if-and-when as it is; it exists because one of our devs has a Linux laptop. I personally could not care less, except in that I'm friends with a number of Mono developers and wouldn't want to bail on them when their project hasn't given me a reason to.