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Early Dev / Re: Rogue Survivor Alpha 3
« on: June 09, 2010, 12:42:29 AM »
Hello I have been following this game from Alpha 2 and even signed up for your blog. I think it great but there could be some nice improvements. I just registered to Roguetemple just to give some insight into Rogue Survivor
Some ideas I had are:
Some sort of clock that can ring to wake you up. You can set when you want it to ring and if you are sleeping when it rings you wake up. It could have a battery so it has a certain amount of rings before it's out. I would imagine it to be pretty common.
Power plugs: Being able to recharge items using a charger or something that needs to be near a Power plug located in a building. It would be useful to recharge flashlights and other electric items.
Eco-flashlight: A flash light that you can spend a turn to turn the crank to charge it a certain amount. Could be very nice.
Being able to get skills up to level 5.
Some sort of way to get food, maybe farming or something
Being able to cut down trees in the parks: Cutting down a tree could give you some wood. It could take a axe or hatchet weapon and use the break "k" command.
Being able to repair different objects
Being able to make walls or push-able objects that block things from being in the same tile as them.
Making different objects like closets have more uses like keeping items safe, maybe even add a lock item you can find in the hardware store to be able to put on the closet so other survivors can't take your stuff.
Being able to make beds or at least bringing objects through broken windows.
Here is just some suggestions/additions that I think would make the game funner. Maybe put in a option to turn off the infinite food, flashlight, energy things (government found no use to power the infected city) because some of these things would make the game a lot easier.
Also maybe in the far future the choice to play as a member of the national guard or even a zombie that kills humans and tries to control the city by making minions and getting the other undead to follow him.
I hope some of these give you inspiration or something.
Some ideas I had are:
Some sort of clock that can ring to wake you up. You can set when you want it to ring and if you are sleeping when it rings you wake up. It could have a battery so it has a certain amount of rings before it's out. I would imagine it to be pretty common.
Power plugs: Being able to recharge items using a charger or something that needs to be near a Power plug located in a building. It would be useful to recharge flashlights and other electric items.
Eco-flashlight: A flash light that you can spend a turn to turn the crank to charge it a certain amount. Could be very nice.
Being able to get skills up to level 5.
Some sort of way to get food, maybe farming or something
Being able to cut down trees in the parks: Cutting down a tree could give you some wood. It could take a axe or hatchet weapon and use the break "k" command.
Being able to repair different objects
Being able to make walls or push-able objects that block things from being in the same tile as them.
Making different objects like closets have more uses like keeping items safe, maybe even add a lock item you can find in the hardware store to be able to put on the closet so other survivors can't take your stuff.
Being able to make beds or at least bringing objects through broken windows.
Here is just some suggestions/additions that I think would make the game funner. Maybe put in a option to turn off the infinite food, flashlight, energy things (government found no use to power the infected city) because some of these things would make the game a lot easier.
Also maybe in the far future the choice to play as a member of the national guard or even a zombie that kills humans and tries to control the city by making minions and getting the other undead to follow him.
I hope some of these give you inspiration or something.