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Early Dev / Re: Rogue Survivor Alpha 3.21
« on: July 07, 2010, 02:01:58 PM »
Hello,
I have just red the blog about sewers. I have some comments about reducing the number of zombie rats. There might be another solution : do all creatures actually have to be tracked all the time ? Some creature types could simply be created on the fly, the number depending on the density level.
This would allow to have more to fight. For zombies, where there is barricading it is not really suitable, but for small creatures such as rats which could slip between barricades, find holes where we thought everyhing was closed the approximation shoudl be OK. And even for them, the critter density could be for buildings (or a limited area) instead of the whole level. So you might find less in a closed room that you cleaned than in the middle of the street.
Also a question about rast : would they be attracted by food/decaying food that a character is carrying or that has been dropped somewhere ?
I have just red the blog about sewers. I have some comments about reducing the number of zombie rats. There might be another solution : do all creatures actually have to be tracked all the time ? Some creature types could simply be created on the fly, the number depending on the density level.
This would allow to have more to fight. For zombies, where there is barricading it is not really suitable, but for small creatures such as rats which could slip between barricades, find holes where we thought everyhing was closed the approximation shoudl be OK. And even for them, the critter density could be for buildings (or a limited area) instead of the whole level. So you might find less in a closed room that you cleaned than in the middle of the street.
Also a question about rast : would they be attracted by food/decaying food that a character is carrying or that has been dropped somewhere ?