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Early Dev / Re: Rogue Survivor Alpha 2
« on: June 04, 2010, 03:48:21 PM »
Right now I write a little game too so I know what you mean. All the A* pathfinding is already enough.
But could you make it for district simulation? I.e. when you're in a district, it shouldn't load your CPU too much because of that, but when you enter districts and already wait for a significant amount of time, why not to simulate some safehouses being built and survivors gathered inside with stuff and guns?
Actually I once I saw a guy barricaded in a gun shop with a bunch of food, but it could be random.
But could you make it for district simulation? I.e. when you're in a district, it shouldn't load your CPU too much because of that, but when you enter districts and already wait for a significant amount of time, why not to simulate some safehouses being built and survivors gathered inside with stuff and guns?
Actually I once I saw a guy barricaded in a gun shop with a bunch of food, but it could be random.