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Messages - Aggnavarius

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Programming / How about sound effects? Distracting? Fun?
« on: September 11, 2012, 06:08:34 PM »
So how about it? What's you opinion on sound effects? I kind of want to include them, but not saturate the experience with them. I've played Dungeons of Dredmor, and I think that provides a good example of "too many" sound effects. You can't step or swing your weapon without audio input.

My idea is to have sound effects be low key and kind of quiet except for big things like fireballs and explosions, and maybe critical hits. Since the player will be hearing these over and over again, I don't want to make it annoying, but I also would like some of the bigger things to have impact.

What's been your experience with using/playing with sound effects?

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Programming / How taboo is the "borrowing" of public domain tiles?
« on: September 10, 2012, 11:46:57 PM »
I'm working on a roguelike and I'm at the point where I'm testing the display. For testing purposes I'm using tiles easily found by googling public domain tiles. So my question is, is it bad form to not draw your own images? Because I have no art skills, and that wouldn't really be feasible. Are there certain tile sets that are OK to use, and some that are not?

These are some of the ones I'm using:
http://rltiles.sourceforge.net/

I know it says that you're free to use them in your program, but is that frowned on? Does that create legal problems if I want to sell the game?

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Programming / Language for new Roguelike
« on: October 14, 2011, 03:58:32 PM »
So I'm starting a new roguelike, and planning to include sound and tiles. My first instinct is to use visual c++, since graphics and sound are not to difficult to include, and I'm experienced in c++.

I was just checking to see if people thought this was a good choice. I'm also hoping that the finished product will be usable in Wine.

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