1
Programming / How about sound effects? Distracting? Fun?
« on: September 11, 2012, 06:08:34 PM »
So how about it? What's you opinion on sound effects? I kind of want to include them, but not saturate the experience with them. I've played Dungeons of Dredmor, and I think that provides a good example of "too many" sound effects. You can't step or swing your weapon without audio input.
My idea is to have sound effects be low key and kind of quiet except for big things like fireballs and explosions, and maybe critical hits. Since the player will be hearing these over and over again, I don't want to make it annoying, but I also would like some of the bigger things to have impact.
What's been your experience with using/playing with sound effects?
My idea is to have sound effects be low key and kind of quiet except for big things like fireballs and explosions, and maybe critical hits. Since the player will be hearing these over and over again, I don't want to make it annoying, but I also would like some of the bigger things to have impact.
What's been your experience with using/playing with sound effects?