Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zurn

Pages: [1]
1
Programming / Re: Dead link to Field of View research paper
« on: January 09, 2012, 04:03:22 AM »
I think I have a copy sitting around.


Here you go
.

2
Early Dev / rlZair - tile based roguelike
« on: June 14, 2010, 03:18:18 AM »
So I got some FOV code working to the point of showing it off a little.

You can check it out here: http://sites.google.com/site/jsrzair/#TOC-Field-of-vision-demo-video
You can watch it or download a demo.


Let me know what you think, thanks.

3
Traditional Roguelikes (Turn Based) / Re: rlZair - roguelike
« on: June 04, 2010, 01:28:03 AM »
@Jo

You have to use the menu to move.
Controls:

    * g - generates a new level.  use this if you spawn in a wall or get bored
    * w - is the select button
    * e - is the cancel button
    * arrow keys - navigates menus and target cursor
    * to quit hit alt+F4 or click the X button on the window.

@AgingMinotaur

I added a linux download on my site.  Heres the direct link though.
http://sites.google.com/site/jsrzair/rlZair.tgz
You will need to have the libraries already on your machine, I didn't provide any :/
    * SDL-1.2.13
    * SDL-image-1.2.7
    * SDL-mixer-1.2.8
    * SDL-ttf-2.0.9
    * OpenGL-2.1.2

Yeah you actually have to hit all those buttons just move one space.  This follows my plan to not really utilize the keyboard much (I would really like to port this to touch devices).  I have two ideas to help this situation out, as of right now.

The first is to place a repeat option on the top menu.  Then you can just hit that and the game will do whatever you did last turn.

The second is to add a third kind of movement.  This kind of movement would give you a cursor to choose any location (limited to where you have been or where you can see).  After choosing the location the game would autopilot to it.  Only stopping if you hit cancel, run into a door, get into combat, that kinda of thing.  I wrote some path finding code already.  So I'm probably going to at least add this option.  Theres some screen shots of the path finding on my site.  It's still stand alone and has yet to be put in game.

Yeah the sprites came from oryx's submission to that compo.  I didn't have time to compete in it unfortunately.  But after seeing them I knew I had to make a RL.

4
Traditional Roguelikes (Turn Based) / rlZair - roguelike
« on: June 03, 2010, 01:27:55 AM »
Hey everyone,

I wanted to share my newest project.  The project is still in the very early stages. I would love any feedback though.

http://sites.google.com/site/jsrzair/
You can download the latest demo there. As well as keep up with any updates I have.

Pages: [1]