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Messages - MattLloyd

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1
Hi, thanks for feedback...

Graphics were either my own or renders of poser models.
Although I did put it together on Wednesday (and a bit on Fri/Sat) I already had most of the code and graphics from earlier projects I'd written in years gone by.

I guess it is not exactly a traditional roguelike...

2
Good Day to you all,

Had a day off work for a public holiday on Wednesday, so using a few bits and bobs from around my PC I put this little game together.

It is a fairly simple dungeon crawl, where the objective is to eliminate as many monsters as possible within a short time limit (3 minutes). It is graphical (see screenshots and video below).  More of an 'arcade' style roguelike than a traditional deep turn based dungeon crawl.  

Some screenshots below.

Download link: (9MB)

http://home.people.net.au/%7Etmalcolm/dungeongameagain/DungeonSnakePit.zip

Youtube Footage:

http://www.youtube.com/watch?v=v3hBXwp1yco

Basic Instructions / ReadMe:

http://home.people.net.au/%7Etmalcolm/dungeongameagain/ReadMeDungeonGameInstructions.txt

Power ups which improve different stats are located around the dungeon, as well as lots of monsters (quantity not diversity).
To Play - SPACE to shoot fiery arrows, TAB to blast enemies with magic, ARROWS to run around and attack enemies with your sword (by running into them).














Thanks,
Matt


3
Good Evening,

Have made some changes - the interface should be slightly easier to read now (coloured fonts), mouse commands can be used for most actions now (keyboard commands remain the same), made the text display a bit more efficient - should not be quite so choppy.

Some of the bugs/problems pointed out I have little control over - in particular the screen dimensions ie whether it is rotated 90 degrees or not - I do not know why blitzplus does this, but it is avoidable by choosing a different screen res, and the AZERTY keyboard issue, I don't know how to resolve that one either, but with mouse input it should be less of a problem. 

The dungeon has more rooms now, less long windy corridors, and there are more creatures present in the rooms, perhaps too many...

Equipment is now no longer destroyed in combat - I thought it made it a little too difficult. 

Thanks,
Matt

4
Thanks for the feedback, I'll change a few things...maybe make it more mouse directed, may alter the dungeon generation system, thanks - very useful feedback.

From Matt

5
Sorry about the screenshots - they aren't separate images - I combined them into one, however I've shrunk the image down a bit so hopefully that helps.

I used some software called "BlitzPlus" which is a game programming language along with SoftImageXSI 5.0 for the renders, Poser 4 for some of the character models, and a simple paint program called Ultimate Paint to touch up some of the graphics. 

The gameworld is very simple - a very large dungeon filled with monsters, treasure,equipment,shops and , traps, doors and the like where the main objective is to eliminate a big boss monster.

Sorry not cross platform, Windows PC only.

I will look into putting a rogue basin page for it.

I've found a number of the monsters too tough to fight against - I implemented a 'stun' spell but when the player is stunned the same wizard monster can continually stun the player over and over while they get beat up by other monsters...

Thanks,
Matt

6
Good Afternoon, or whatever time it may be wherever you are...

I've always had a keen interest in dungeon crawl style games, and thought I'd try to put one together my self, somewhat in the style of a roguelike. So I spent a good portion of my time reading through the roguebasin wiki site and then had a go at putting together a simple roguelike, with a few graphics though (hope you don't mind).  The object in this game is to slay the Serpent King, a nasty monster who dwells deep in the dungeon.  Instructions on how to play the game as in the zip file...(instructions.txt or similar).  

Hope you enjoy, from Matt


http://home.people.net.au/%7Etmalcolm/roguelike/SerpentKing.zip


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