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Traditional Roguelikes (Turn Based) / Re: Arcade "roguelike" - graphical hack & slash (image heavy)
« on: January 30, 2011, 11:17:17 PM »
Hi, thanks for feedback...
Graphics were either my own or renders of poser models.
Although I did put it together on Wednesday (and a bit on Fri/Sat) I already had most of the code and graphics from earlier projects I'd written in years gone by.
I guess it is not exactly a traditional roguelike...
Graphics were either my own or renders of poser models.
Although I did put it together on Wednesday (and a bit on Fri/Sat) I already had most of the code and graphics from earlier projects I'd written in years gone by.
I guess it is not exactly a traditional roguelike...