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Messages - dungeonmans

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1
Traditional Roguelikes (Turn Based) / Re: Dungeonmans (now at v1.02!)$
« on: December 24, 2014, 12:23:50 AM »
akeley, please get a hold of me via jim@dungeonmans.com

2
Hey Legend,

By any chance are you running Vista?

also

Never imagined US vs. EU would actually be an issue for pc programs. Interesting.

Part of it was countries that use commas to parse decimals.  Like 3.14 vs 3,14. Running on a machine in those countries, they get confused about 3.14 and there has to be specific code to basically say "hey just treat this . like a , ok?"

3
EDIT: Holy shit dude. For $100 I get a deck of cards? CARDS!!! I'm the guy who made a roguelike card game and then released a full color updated second edition. I. LOVE. ME. SOME. CARDS. I get paid tomorrow...decisions...

Jo do you have that online somewhere? I'll link to it in an update this month! Even if you don't back at the cards level :) But yeah that's seriously cool, I'd like to give it a try.

4
I just spun this up today and had a pretty good time. I love Space Hulk! Great to see the flavor coming through, like the chatter between the units. Didn't really feel like there was a lot of variety in the units, but that's probably a sign of hidden depth that I'm just missing. Right now it felt like you have a shotgun guy, and all the other guys.

Very cool game, heading over to greenlight it now!

5
As I said, pretty vague. Not sure it will actually be any help, but here it is:

Welp. Alright, let's see. I've had crashes from games played outside of the US where dmans couldn't handle countries that use , instead of . for decimals. That's been crushed since 1.04c though.

It appears to not even get as far as saving a settings file, so that's one hint. I better get looking!

Thank you for posting this!

6
So I see this is on Steam Greenlight. Is it going to become a commercial game once it's out of beta? Don't really want to get myself hooked on a game that I won't be able to continue playing - I'm kinda broke at the moment! :(

Hey Ekolis, yes in the long run the goal is for Dungeonmans to be a commercial product. However, the build right now on the site and indie DB is the Summer Preview, which will be updated over the next month or so based on feedback from plays, and even though it won't be updated past the summer, that version will always be free.

7
Hi!

Sorry about these crashes. To have it just fail on startup has become exceedingly rare, though. I've been having difficulty with making sure the game works properly on international systems, this has certainly been a learning experience for me.

If you want to help me out, could you send in a screenshot of the vague microsoft error? Dungeonmans has an error reporter built in but if that's not working either then that's a bigger problem.

I'll be here if you want to reply, or you can send things right to jim@dungeonmans.com.

I'm sorry the game's letting you down, I hope I can make it right!

8
Traditional Roguelikes (Turn Based) / Dungeonmans Alpha 4!
« on: May 10, 2010, 10:36:56 PM »
Hey everyone, Dungeonmans Alpha 4 is finally ready for prime time!

http://www.dungeonmans.com/

Features of note:

* A whole new class, Wizardmans,
* New skills and powers for the Fightermans and Rangermans
* Actual difficulty-- based on YOUR feedback and playdata from Alpha 4.
* Tons of new loot, magic items, and potions,
* A win condition!

Dungeonmans is a XNA based game written in C# for the Windows platform. If you have an old version of Dungeonmans, please uninstall it before running this one. Remember, each death sends feedback to the server to help make the game better, so please play early and play often.

9
Programming / Re: The Roguelike you wish
« on: May 05, 2010, 01:08:00 PM »
My wish: Make a roguelike that works without combat. Bribe, negotiate, sneak, tunnel - whatever you can - your way through the dungeon.

That would be pretty awesome. You could take that one out of the dungeon too, maybe it could be a randomly generated East Germany of the 1970s and you've got to get through the Wall.

10
Programming / Re: C# Point Class code
« on: May 04, 2010, 11:36:13 PM »
Hey that's very cool of you. I had to do something quite similar in the code for Dungeonmans. One thing I found useful was to make sure my point class (called LocValue) had overriden operatives that worked with Vector2s as well.

11
Early Dev / Re: Rogue Survivor alpha 1
« on: May 04, 2010, 05:21:03 PM »
Hey that worked! I was able to tool around the city a few times, getting punked by zombie masters. A few thoughts:

* oh god please let me close the game somehow without dying. Like, you know, alt-f4? Or clicking [X] :'(

* Running out of stamina mid fight seems kind of poor. I'm too tired to keep punching this zombie, but if I run around the table long enough I'll get my energy back?

* It's really neat to see the AI moving around and doing stuff with each other like trading.

* Hearing the sounds of violence in the distance is also a great touch.

* I think leveling up every sunrise is slick.

* Can I break up the tables and cabinets and stuff for barricade wood?

There's mountains of potential here, looking forward to more! Fun!


12
Programming / Re: map generator
« on: May 04, 2010, 04:55:33 PM »
Anyone have a [Scroll of Identify Virulent .exe] laying around? I wouldn't touch this with Krice's computer.

13
Early Dev / Re: Rogue Survivor alpha 1
« on: May 04, 2010, 05:51:00 AM »
Hey Roguedjack, I'm getting the same problem as getter. Running Win 7 x64 here.

Your videos look great though, random road + city generation is hot. I look forward to playing it.

Win 7 64 gets following error on opening attempt:

"Program will now exit.
Exception: is not a valid Win32 application. (Exception from HRESULT:
0x800700C1)
TargetSite : Void .ctor()

Both run as Admin as well as XP SP 2/3 compatibility mode produce the same exact issue.


14
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: May 02, 2010, 11:31:46 AM »
So I saw an item at the bottom of a four foot deep pool. I went in to try and get it and took 1900 HP in damage because the water was too COLD for me to get back to the surface.

It was a four foot deep pool. I wasn't playing a Dwarf or Gnome or anything, I mean, I could stand in this pool and see the item, maybe even pick it up with my feet (I had a very high Agility)

I had no reason to believe I'd be doing any swimming in a four feet deep pool, especially any swimming that would put me at risk of reaching the surface.

grah.

15
Off-topic (Locked) / Re: Silly Americans
« on: May 01, 2010, 12:34:10 AM »

I'm not very fond of America-bashing, which seems to be a rather popular Internet pastime.
[/quote]

Hahah, hey, easy tiger! I said "shake head and sigh," not bash. I'm just as American as you, and I think this is really funny. I guess I laugh at a lot of things though. It is exactly because I'm proud of the country that a fella like Tim James is worth mocking.

Anyway I just thought it was a fun parody.

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