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Messages - wasternne

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Early Dev / Re: Ash of Time
« on: April 15, 2010, 03:29:50 PM »
And some additional screenshots...

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Early Dev / Ash of Time
« on: April 15, 2010, 03:29:08 PM »
Hi all.
I'm new here. Currently I'm trying to write a roguelike.
I't site is http://sites.google.com/site/wasternne/ash-of-time/english; there you can download the first playable version or view screenshots.
Right now there is no story (and button "New" not working in most cases). But you can play "test mode", where the game generates two levels of dungeon and allows you to play with it.

I implemented to this moment:
- inventory system (one item can use several body parts, one limb can use several items)
- combat system (you can block, parry, dodge incoming attacks or just run away)
- dungeon level generation (theoretically, it must support almost any size of level, but game uses only 100*100)
- dialog system (you can see it in tutorial - oh, yes, there is tutorial ^_^)

Well, also I implemented very complex and flexible console window system for Java (like nCurses, but with formatted texts, lists, scrollable areas, XML-described screens etc.), but I don't think that you are really interested in it ^_^.

There is some funny tactics possibilities with using torches, sneak and such, especially if you use warcries (warcry is action that makes much noise causing friends and enemies to come to your current position).

All feedback is welcome. And, please, excuse me for my terrible English - I don't speak it, but I try =).


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